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Nerf in dino defense and shield

Wizinho

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What are you guys doing with DS? How can you change the gameplay so suddenly like that? Let's sleep with the X gameplay and wake up with the Y gameplay, do you think that's right? You nerfaram defend dino and shield, for no apparent reason ...

You have already put the Anky leaving the players without being able to recover or use abilities, already implanted shock in thugs, until then calm, there is difficulty and high possibility of death, but still to close the kit death, you nerfam defense dino and shield, without counting in the price to be reborn that is an absurd of expensive. They're running out of DS every att, Congratulations!
 

Thround

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Wizinho said:
What are you guys doing with DS? How can you change the gameplay so suddenly like that? Let's sleep with the X gameplay and wake up with the Y gameplay, do you think that's right? You nerfaram defend dino and shield, for no apparent reason ...
"for no apparent reason" ? Well, here are few reasons that I see it was necessary for that to be done.

[1] Its efficiency compared to all other Implants and Techs.

You might think it is hard to beat a player who have Armor implant, while you aren't using Penetration Tech. So how about Twice Armor without an Anti? That exactly how Shield was. If you don't realize the consequences of that, well, let me list them for you.

- Close Range (melee) combat will take forever to end in PvP ( 1 VS 1 ), So you are turning the whole server into Range fighters.
- Any Player who doesn't have Shield and Dino defense, have only one of them, or doesn't want use them will lose every PvP no matter what is the situation, or what other equipment he/she is using.
- About Half of your whole damage will be erased.
- Using them allow no chance for try or count on any other different equipment.

[2] Its Resistance against Bleeding effect.
Shield doesn't effect Bleeding, or reduced it, Armor does, but Shield doesn't. Think about it. Why would you try use any other gun that its damage of skills will be reduced to half, while you can use Gatling and its 600% bleeding effect that Shield wouldn't resist against?

[3] A combination between Dino defense, Armor, and Anky could reach about 64% Resistance. In hunt, you could with level45 Anky beat any level54 or 55 Mobs, Players could just level up to 50, then buy A new Dino and Gun with Gemstones, and just like that, Skip 5 levels and upgrade faster without any effort.

Think about those reasons and try think positively instead of only looking at the part where it bothers you.
 

Enix

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Hey Hey :),

In my opinion, they are very under-powered now. Keeping in mind, the huge price for recovering in a Travel Gate just beside us, and travelling to/from DV, there is not much left for the use. Maybe they were over-powered, but now it is extremely under-powered. Maybe, a balance between two would be great. The bandits are very difficult to be killed in the new map.
 

Tobo

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I do agree they were pretty annoying before, and a nerf or adjustment was needed, but when you are expected to players to hunt a higher level than their own any kind of bandit is a nightmare, especially with Maujak Mountains introducing ankylosaurs with shock and rex bandits. I'm not sure how much adjustments are tested (I assume they are) but a think this was a little too much.
 

Thround

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Enix said:
Hey Hey :),

In my opinion, they are very under-powered now. Keeping in mind, the huge price for recovering in a Travel Gate just beside us, and travelling to/from DV, there is not much left for the use. Maybe they were over-powered, but now it is extremely under-powered. Maybe, a balance between two would be great. The bandits are very difficult to be killed in the new map.
Note that Shield and Dino Defense currently has no Anti, and the efficiency that it has now is perfect for PvP.
PvE currently have few issues, that is not related to Dino defense and shield.
 

Enix

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Dino Def's Anti is Strength Implant, that's pretty well know.
 

Thround

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Enix said:
Dino Def's Anti is Strength Implant, that's pretty well know.
Not anymore. That was when Dino defense and Shield used to Block amount of damage that is equal to Strength Implant or Damage tech, the system changed to prevent the "Zero damage" from appearing, and have balanced impact upon all Weapon and Dino damage. The System now same as Armor, but the only difference that it is less effective against Damage, and has no Anti
 

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Idk but the game doesn't feel balanced after 30th Jan Update. Firstly, frequent deaths, overpowered mobs/underpowered equipments and Secondly, the huge amount of dd for respawning or travelling.
 

BeefBurger

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you are talking about pvp's and fixing the items for pvps but you don't take into consideration the hunting?? the animals are OP now.. we have to use booster to kill our same level alphas.. and yet we still die.. the game is unplayable and the devs are not doing anything about it for almost a week now.. not even replying to keep us updated.. but ignoring.. so how are we supposed to hunt now with this removal of defense and shield?? they're absolutely useless now
 

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Thround said:
PvE currently have few issues, that is not related to Dino defense and shield.
We are aware of the Player versus environment "PvE" issues that you are facing, and it is to be worked on, but as I said Shield and Dino Defense are irrelevant. Having 64% protection is not a solution.

BeefBurger said:
so how are we supposed to hunt now with this removal of defense and shield?? they're absolutely useless now
Combo of Armor and Dino defense/Shield give you more than 36% protection if you are already or higher than level45, so how is that suppose to be a Removal to you. Again the problem is not in Dino defense and Shield. You just think that because when they were OP, hunting was easy, and when it was reduced to fair number, it start becoming hard.
 

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The problem isn't directly the nerf, its the lack of alternatives. You need to give people more incentive to use other equipment other than just "This is nerfed try other options"

There's also a difference between hard and not being able to kill vets at my own lvl let alone 2-3 lvls above me. Another thing is it effects each dino differently, anky was op with Not of them, but other dinos required them to function. The problem is deeper than shield and Defense is all I have to say.
 

BeefBurger

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Thround said:
Combo of Armor and Dino defense/Shield give you more than 36% protection if you are already or higher than level45, so how is that suppose to be a Removal to you. Again the problem is not in Dino defense and Shield. You just think that because when they were OP, hunting was easy, and when it was reduced to fair number, it start becoming hard.
I didn't start playing that game yesterday or after the 18th of december update, i played before that too and it was balanced, it wasn't easy as of after 18th december nor completely hard as now, it was ''balanced'' now you call that a fair number, most of dino storm actual players and users think its not.. and you're saying its irrelevant to defense i don't know hows that since it became hard ever since you nerfed it.. and well let's see how that will be fixed, you're the first one to say its being worked on, nobody else did.. they just said that ''we are used to being op'' which is completely wrong, like i said we didn't start playing the game after the 18th december... so let's see how this is going to be ''fixed'' because it's been a week already, nothing happened and no one can properly hunt..
 

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Thround said:
- Close Range (melee) combat will take forever to end in PvP ( 1 VS 1 ), So you are turning the whole server into Range fighters.
- Any Player who doesn't have Shield and Dino defense, have only one of them, or doesn't want use them will lose every PvP no matter what is the situation, or what other equipment he/she is using.
These two sentences are conflicting with each other. There are already players who don't use dino defense, and these players use aim(ranged fighters). With reducing shield efficiency, their overall damage is way bigger, so this may be beneficial for them in pvp, resulting in a higher amount of players who use aim combo(armor, vital, shield, reco+damage, clock, range, aim). This is the only other working combo other than ones that use defense and shield together, no one will ever beat their opponent with frickin claws...

Also, everybody seems to talk about that ONE month, while the shield and defense were too op. But what was before that? I can surely remember that they have never been as weak as they are right now.

The PvE part seems a little strange too, what else could be the problem other than too weak defense and shield, when the problems came exactly when they were nerfed.... :mad:
 

SweeLLeR

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Thround said:
Wizinho said:
What are you guys doing with DS? How can you change the gameplay so suddenly like that? Let's sleep with the X gameplay and wake up with the Y gameplay, do you think that's right? You nerfaram defend dino and shield, for no apparent reason ...
"for no apparent reason" ? Well, here are few reasons that I see it was necessary for that to be done.

[1] Its efficiency compared to all other Implants and Techs.

You might think it is hard to beat a player who have Armor implant, while you aren't using Penetration Tech. So how about Twice Armor without an Anti? That exactly how Shield was. If you don't realize the consequences of that, well, let me list them for you.

- Close Range (melee) combat will take forever to end in PvP ( 1 VS 1 ), So you are turning the whole server into Range fighters.
- Any Player who doesn't have Shield and Dino defense, have only one of them, or doesn't want use them will lose every PvP no matter what is the situation, or what other equipment he/she is using.
- About Half of your whole damage will be erased.
- Using them allow no chance for try or count on any other different equipment.

[2] Its Resistance against Bleeding effect.
Shield doesn't effect Bleeding, or reduced it, Armor does, but Shield doesn't. Think about it. Why would you try use any other gun that its damage of skills will be reduced to half, while you can use Gatling and its 600% bleeding effect that Shield wouldn't resist against?

[3] A combination between Dino defense, Armor, and Anky could reach about 64% Resistance. In hunt, you could with level45 Anky beat any level54 or 55 Mobs, Players could just level up to 50, then buy A new Dino and Gun with Gemstones, and just like that, Skip 5 levels and upgrade faster without any effort.

Think about those reasons and try think positively instead of only looking at the part where it bothers you.
about the 3rd reason, so ankly, why dont u just nerff ankly not the deff and shield LOLs
 

Thround

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BeefBurger said:
I didn't start playing that game yesterday or after the 18th of december update, i played before that too and it was balanced
Dino Defense and Shield before Update of 18th December was far away from being called balanced.

[Dino Defense] erase damage equal to the increase of damage by Strength implant, either that implant was added or not, so if you are using a Brachiosaurus, Pachycephalosaurus, or Ankylosaurus without a Strength implant against player who is using Dino Defense, you would deal "ZERO" damage.

[Shield] erase damage equal to the increase of damage by Damage Tech, but only in Long Range fight. in Close Range fight, your total damage is divided on 4. All Guns damage in close Range was zero. The only damage that was done by Guns in close range was its skills, and all goes in favor of Gatling that has 600% bleeding effect.
 

Thround

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istencsaszar said:
Thround said:
- Close Range (melee) combat will take forever to end in PvP ( 1 VS 1 ), So you are turning the whole server into Range fighters.
- Any Player who doesn't have Shield and Dino defense, have only one of them, or doesn't want use them will lose every PvP no matter what is the situation, or what other equipment he/she is using.
These two sentences are conflicting with each other.
Of course, because they are two difference cases.

First case: Both Players have Dino defense and Shield, both receive about 50% protection (more or less), in close Range fight, for Defensive Dinos, it would take forever. There is another case for Dinos with High Strength, but anyway, the Range fight will be more quicker for both cases.

Second Case: One Player has Dino defense and Shield. the other has Shield and Aim. Shield would make Range fight long enough, that the player with Dino defense eventually will be able to catch the player with Aim. You have one player with 50% protection and another with zero, who do you expect to win ?
 

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Thround said:
First case: Both Players have Dino defense and Shield, both receive about 50% protection (more or less), in close Range fight, for Defensive Dinos, it would take forever. There is another case for Dinos with High Strength, but anyway, the Range fight will be more quicker for both cases.

Second Case: One Player has Dino defense and Shield. the other has Shield and Aim. Shield would make Range fight long enough, that the player with Dino defense eventually will be able to catch the player with Aim. You have one player with 50% protection and another with zero, who do you expect to win ?
First case: With defensive dinos close range fight always took forever, even before shield and defense were implemented. I remember brachis attacking each other for 20-30 minutes and still have close to full hp. Simply don't use them for close ranged fight.

Second case: Trust me, a good aim player won't let you close, especially with the slowdown ability of gatling. And close fighters mostly have strength instead of armor, so they get much more weapon damage. If they can't catch or corner the ranged player in the first few seconds, the fight is over. If they can catch him, the fight won't be too long either, because ranged player has aim instead of defense.
And by the way, you wrote " who doesn't want to use them will lose every PvP no matter what is the situation" well, I just wrote a situation where this is complete bs.
You also wrote that close fights last too long, so people resort to long range, but now you say shield makes long range fights too long(???)

This system is f**ed right now, and these two were my favourite attributes of all. I won't stop until something happens, I mean to the positive direction....

About the anky being able to kill high level mobs: It was always able to(my level 33 clanmate killed 40-44 mobs with anky easily), due to its armor and stun ability(the mobs simply can't touch it).
 

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For everyone complaining about how the nerf to shield, go read my post in the feed back section for a more detailed explanation on why it needed to be changed. Thround is right.

For everyone complaining about the mobs in maujak being too hard, this is because you are trying to kill things that are higher than your level. Me as a full 55 have no problem hunting the level 55 bandits up at the top of maujak. 45s should not be hunting lvl 50s plain and simple.

As for everyone complaining about there not being enough options, well sadly you are right. I have agility at lvl 50 and I dodge maybe once in a fight with another player which is a problem for the item because it is basically useless. From what I can tell though, shock seems like a very good alternative to dino defense right now as it will (hopefully) remove bandits extra power making them easier to kill. I will be testing this after I get the gems for a level 50 shock. Same with Rage, you will get extra power more often then they shock you now that we take much more damage.

Many of you guys just need to open you eyes and accept change. All of these changes are better for the game, its just going to be a little rough getting everything right at first. It is like this in every game.
 

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So basically what you're saying is you're one of those players who spend fortunes on the game to buy everything full then try to make it harder for everyone else and just say total useless things which u never experienced, all of ''normal'' which i mean people who doesnt spend fortunes on the game find it harder to hunt than ever before, but you ''as a full 55'' do not.. well there is problems with PVE just as thround just said.. and they're going to fix it. hope you don't come here trying to ruin something else pff
 

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BeefBurger said:
So basically what you're saying is you're one of those players who spend fortunes on the game to buy everything full then try to make it harder for everyone else and just say total useless things which u never experienced, all of ''normal'' which i mean people who doesnt spend fortunes on the game find it harder to hunt than ever before, but you ''as a full 55'' do not.. well there is problems with PVE just as thround just said.. and they're going to fix it. hope you don't come here trying to ruin something else pff
You are only upset because you want the game to be easier. You want to be able to kill level 55 things as a level 45, sorry buddy but that is not how the game works. The new map has been out for almost a month now, if you are not close to max level by now then that as your problem. Many people are now.

The game isn't harder, it is actually about the same as it was before and if i remember correctly, everyone complained about the changes that made the game "easier" back when they were first changed. You keep complaining about how every update makes the game worse. But this update makes the game more like how it was back in 2012 to 2013. In my opinion this much better than pvp taking 5 mins to kill one person. I like them taking maybe 30 seconds to a minute so i can keep going and not get bored :)
 

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I didn't mention pvp's in this, i'm mentioning PVE's, your argument is invalid, people are not able to kill alphas same levels and maujak is like a graveyard, and like everyone said, even the ''mod'', PVE's have problems, so don't come here saying that its not and i'm trying to hunt level 105 as a level 2 and that kind of bollocks just because you bought full 55 ok? that's my point, nerfing defense and shield for pvp's and not considering pve's that's exactly what someone like you whos full 55 would think about.
 

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toxicdeathxZZ said:
For everyone complaining about how the nerf to shield, go read my post in the feed back section for a more detailed explanation on why it needed to be changed. Thround is right.

For everyone complaining about the mobs in maujak being too hard, this is because you are trying to kill things that are higher than your level. Me as a full 55 have no problem hunting the level 55 bandits up at the top of maujak. 45s should not be hunting lvl 50s plain and simple.

As for everyone complaining about there not being enough options, well sadly you are right. I have agility at lvl 50 and I dodge maybe once in a fight with another player which is a problem for the item because it is basically useless. From what I can tell though, shock seems like a very good alternative to dino defense right now as it will (hopefully) remove bandits extra power making them easier to kill. I will be testing this after I get the gems for a level 50 shock. Same with Rage, you will get extra power more often then they shock you now that we take much more damage.

Many of you guys just need to open you eyes and accept change. All of these changes are better for the game, its just going to be a little rough getting everything right at first. It is like this in every game.
1. Players are expected to hunt above their own level. Its been made a part of the game very clearly.

2. Maybe if everything else was balanced beforehand the nerf wouldn't be a problem. Just cause it was OP on one dino doesn't mean you can nerf it and not have severely negative consequences on the rest of the playerbase.

Its not just the nerf its the result of how it effects everyone differently. And sure some people might be stupid and just crying cause they go and fight a lvl 55 as lvl 45, but from what I've seen the majority doesn't fall under this.
 

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BeefBurger said:
I didn't mention pvp's in this, i'm mentioning PVE's, your argument is invalid, people are not able to kill alphas same levels and maujak is like a graveyard, and like everyone said, even the ''mod'', PVE's have problems, so don't come here saying that its not and i'm trying to hunt level 105 as a level 2 and that kind of bollocks just because you bought full 55 ok? that's my point, nerfing defense and shield for pvp's and not considering pve's that's exactly what someone like you whos full 55 would think about.
I was only mentioning pvp as a reference for how useless agility is, it does the same for pve. I as a 55 can kill 55 veteran bandits (the hardest pve enemy) if i play my cards right. Ive played since 2012 and it has always been like this before shield and dino defense, it is very difficult to kill these things unless you have help from another player which you should as its an mmo. When 25 first came out, everyone had to help each other with alphas and vets.

Tobo said:
toxicdeathxZZ said:
For everyone complaining about how the nerf to shield, go read my post in the feed back section for a more detailed explanation on why it needed to be changed. Thround is right.

For everyone complaining about the mobs in maujak being too hard, this is because you are trying to kill things that are higher than your level. Me as a full 55 have no problem hunting the level 55 bandits up at the top of maujak. 45s should not be hunting lvl 50s plain and simple.

As for everyone complaining about there not being enough options, well sadly you are right. I have agility at lvl 50 and I dodge maybe once in a fight with another player which is a problem for the item because it is basically useless. From what I can tell though, shock seems like a very good alternative to dino defense right now as it will (hopefully) remove bandits extra power making them easier to kill. I will be testing this after I get the gems for a level 50 shock. Same with Rage, you will get extra power more often then they shock you now that we take much more damage.

Many of you guys just need to open you eyes and accept change. All of these changes are better for the game, its just going to be a little rough getting everything right at first. It is like this in every game.
1. Players are expected to hunt above their own level. Its been made a part of the game very clearly.

2. Maybe if everything else was balanced beforehand the nerf wouldn't be a problem. Just cause it was OP on one dino doesn't mean you can nerf it and not have severely negative consequences on the rest of the playerbase.

Its not just the nerf its the result of how it effects everyone differently. And sure some people might be stupid and just crying cause they go and fight a lvl 55 as lvl 45, but from what I've seen the majority doesn't fall under this.
This only came into effect when ccv was released along with shield and dino defense because of how drastically over powered they were essentially making the game a breeze.

I had stopped playing and came back to the game late when green volcano was released. I had to have higher lvl players come help me kill alphas while i was questing and upgrading to level 40.

The game never made it so you could kill something 10 levels higher than yourself till these 2 items were introduced. PvE or PvP.
 

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https://gyazo.com/d6072f2b885e2427227cc831f192560c

Watch this video for anyone who thinks fighting things your level are hard :)

Note: This is a Veteran Anky Bandit (the hardest pve enemy in the game). Im using basics with every person can get with ease. Im using all old techs and implants which everyone should have after ccv being out for a long time.
 

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Look, I'm not going to be discussing anything, I'm lvl 43, almost full, I can not kill alphas 45. I'm not hunting at 55 pq n drops items for my lvl, I confess, before, I would kill until 48 but my dissatisfaction lies in the fact that I can not kill an alpha 2 lvls above mine. It's not just me, it's with other players as well. It's not just me that I'm dissatisfied, if I were, I would not even be here. It was rather easy, but now it is extremely difficult. The pvps are perfect, I have nothing to complain about. What is bothering me and other players is that we are dying too much for npc's 2 lvls above, sometimes the same lvl, because of an exaggerated nerf.
 

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Try out the todays update. Combat should feel better and easier since you ranged combat in PVE can be played to your advantage when circling around your enemies and stun them at the right time etc.
 
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