Junior78
New member
- Joined
- May 2, 2024
- Messages
- 4
- Reaction score
- 17
- Server
- America_1
- Main Char
- - Junior78 -
- Clan
- The Revolution
It is impossible to defend a map when the enemy drains 20 life per second and the owner of the portal heals 5 life per second.
It is impossible to defend the map when the portals that already belong to the enemies who owned the map are able to revive.
It's impossible to defend the map when you can't recover the portals within the attack time (but you have to wait another 2 hours to be able to try or resume) it doesn't make sense.
t is impossible to defend the map and drain the map if the portal's healing and drainage do not increase with the number of players. Exp.: 1 player heals/drains 5 life, 2 players heals/drains 10 life, 3 players heals/drains 15 life, 4 players heals/drains 17 life...
Arrive a little that doesn't heal or drain every 5, to be more ''balanced'' leaving a point that when there are 8 players on the portal it will change from 1 to 1 life that drops or that heals
It is impossible to defend the map when the portals that already belong to the enemies who owned the map are able to revive.
It's impossible to defend the map when you can't recover the portals within the attack time (but you have to wait another 2 hours to be able to try or resume) it doesn't make sense.
t is impossible to defend the map and drain the map if the portal's healing and drainage do not increase with the number of players. Exp.: 1 player heals/drains 5 life, 2 players heals/drains 10 life, 3 players heals/drains 15 life, 4 players heals/drains 17 life...
Arrive a little that doesn't heal or drain every 5, to be more ''balanced'' leaving a point that when there are 8 players on the portal it will change from 1 to 1 life that drops or that heals