yewhuiyuan
Active member
- Joined
- Feb 11, 2024
- Messages
- 142
- Reaction score
- 89
- Server
- Europe_1
- Main Char
- Sir.Tortii
- Clan
- Outlaw
Its pretty evident that for the betterment of the game the devs went down the right path to make things less p2w and somewhat breaking the "predictable war" concept by implementing new draining dynamics and help of protected and conflict phase...However it is quite obvious that....the gameplay still feel stagnant...lesser reasons to log even after EG3.
Mainly, the idea of "daily event concept war“ where you limit players war time to just night time. In other mmo yes they could create “daily event war concept" because out of those hours they are some gameplay for them to play like.... Dungeon raid, fun-intruging story gamemode to play, some fun team deathmatch battles ....hence they are occupied with things to do. Where else on the other hand.. ds dont have this kind of gameplay to keep people occupied...and so this "daily event war concept" is just overall drawback for the community as they only have that gameplay to log online and leave right after....making servers dead...and overall decreasing the server's activity....
Mainly, the idea of "daily event concept war“ where you limit players war time to just night time. In other mmo yes they could create “daily event war concept" because out of those hours they are some gameplay for them to play like.... Dungeon raid, fun-intruging story gamemode to play, some fun team deathmatch battles ....hence they are occupied with things to do. Where else on the other hand.. ds dont have this kind of gameplay to keep people occupied...and so this "daily event war concept" is just overall drawback for the community as they only have that gameplay to log online and leave right after....making servers dead...and overall decreasing the server's activity....