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Incorrect descriptions in game post update June 13, 2024 (EG Balancing Adjustments)

Agusdim

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Within the game, the descriptions and values of dinosaur skills and weapons do not correspond to the changes brought in the EG Balancing Adjustments update.


Example:

1) ceolophysis:

In the forum post

Screenshot_5.png

In description game

Screenshot_6.png

This same problem is repeated in almost all descriptions.
 

HectorBector

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Within the game, the descriptions and values of dinosaur skills and weapons do not correspond to the changes brought in the EG Balancing Adjustments update.


Example:

1) ceolophysis:

In the forum post

View attachment 48083
And I waiting for Better update 🤡 Time for download ark
In description game

View attachment 48084

This same problem is repeated in almost all descri
 

Narokath

Splitscreen Studios
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Within the game, the descriptions and values of dinosaur skills and weapons do not correspond to the changes brought in the EG Balancing Adjustments update.


Example:

1) ceolophysis:

In the forum post

View attachment 48083

In description game

View attachment 48084

This same problem is repeated in almost all descriptions.
Hi Agusdim,

Thanks for pointing this out, and sorry for the confusion. The mismatching values should each differ by 100 percentage points. The reason for this is a different approach to drawing the baseline -- in the changelog, only the added damage without the skill's base damage is given. In the game, the base damage of 100% is incorporated.

Again, sorry for the confusion. Both values are accurate, but we should have pointed out the different baseline approach, or provide the numbers as they appear in the game.

Update: We have now updated the changelog to show the same baseline values as in-game.
 

Agusdim

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Hi Agusdim,

Thanks for pointing this out, and sorry for the confusion. The mismatching values should each differ by 100 percentage points. The reason for this is a different approach to drawing the baseline -- in the changelog, only the added damage without the skill's base damage is given. In the game, the base damage of 100% is incorporated.

Again, sorry for the confusion. Both values are accurate, but we should have pointed out the different baseline approach, or provide the numbers as they appear in the game.

Update: We have now updated the changelog to show the same baseline values as in-game.
Sorry for the inconvenience, but it also happens with the description of the extra power cooldowns..

Screenshot_2.png

in game:

Screenshot_1.png

It is a very important difference 10 seconds of cooldown of a skill..
 

Highway

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Its correct as the EP skill increases it to +16 which totals to 26 seconds. (10 seconds is the base cooldown without EP)
 
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