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Improved stats screen

FwtisTz

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Im gonna get straight to the point. Lets say i have precision equipped how much is the actual % of crit? instead of us seeing like 2000 precision how about you do everything on %. This game is supposed to be an MMO and its all about gaining better stats through clothes and equipment but we cant even know whats the % of crit chance. Current stat screen is utterly useless as it is. Agility implant, whats the % of dodge? Another example is the rex roar debuff. Whats the chance of missing my attacks? there have been times i missed 7 attacks in a row (haha balance btw) and sometimes i missed 1. Instead of having this useless stat screen convert everything to % so we can have a clear view of our stats.
 

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rishab17

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Im gonna get straight to the point. Lets say i have precision equipped how much is the actual % of crit? instead of us seeing like 2000 precision how about you do everything on %. This game is supposed to be an MMO and its all about gaining better stats through clothes and equipment but we cant even know whats the % of crit chance. Current stat screen is utterly useless as it is. Agility implant, whats the % of dodge? Another example is the rex roar debuff. Whats the chance of missing my attacks? there have been times i missed 7 attacks in a row (haha balance btw) and sometimes i missed 1. Instead of having this useless stat screen convert everything to % so we can have a clear view of our stats.
How exactly will converting them into percentage help???
Even in percentage it will be a matter of chances, lets say 55 preci will give you 40% crits chance.
But even if it's 40%, it doesn't mean 4 out of 10 shots will be crits exactly, it'd only mean your each attack has 40% chance of dealing crit. In the end, it will still be matter of luck.
Whether shot falls in the lucky 40% chance or rest 60%.
 

FwtisTz

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How exactly will converting them into percentage help???
Even in percentage it will be a matter of chances, lets say 55 preci will give you 40% crits chance.
But even if it's 40%, it doesn't mean 4 out of 10 shots will be crits exactly, it'd only mean your each attack has 40% chance of dealing crit. In the end, it will still be matter of luck.
Whether shot falls in the lucky 40% chance or rest 60%.
im not saying it will help to get more crits. its information about my current stats. at least i know i got 40% rather than 2000 precision which we currently have no awareness of. Now think about stability or heat regulator implant, it says lets say 2000 stability. Like how much is the current CC reduction? you could probably calculate it based on the normal amount of 10 seconds and after equipping the implant you go to 2 seconds which could be 80%. But the thing is there is no information about this on the game itself. Its one of the main stats used in every game for your own knowledge not for some kind of advantage. Perhaps you should read my thread again. If im gonna spend hours upgrading at least i wanna know the differences per lvl.
 

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How exactly will converting them into percentage help???
Even in percentage it will be a matter of chances, lets say 55 preci will give you 40% crits chance.
But even if it's 40%, it doesn't mean 4 out of 10 shots will be crits exactly, it'd only mean your each attack has 40% chance of dealing crit. In the end, it will still be matter of luck.
Whether shot falls in the lucky 40% chance or rest 60%.
Percentages will give us a better understanding of the chances of dealing/activating an attribute of an implant or tech. It also allows us to determine how much the clothing with similar stats will impact the percentage of that attribute.

Percentages might not work for every tech and implant (ex: strength imp and damage tech), but it would be helpful for things like the agility implant and precision tech. I don't know how to word it better, but you get the idea.
 

rishab17

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there have been times i missed 7 attacks in a row (haha balance btw) and sometimes i missed 1.
I understood your point, but what I am pointing towards is this.

This won't be solved by mere transparency of percentage, yes that can give you a good understanding of how much is the worth of your equipments but in real terms of combat, that percentage won't change anything.
 

vansh

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I understood your point, but what I am pointing towards is this.

This won't be solved by mere transparency of percentage, yes that can give you a good understanding of how much is the worth of your equipments but in real terms of combat, that percentage won't change anything.
It's a QOL change... Quality of life. Makes you feel better knowing that you are not wasting your time with some upgrades. Think of it as a needed general improvement to the gameplay.
 

Ulutin

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How exactly will converting them into percentage help???
Even in percentage it will be a matter of chances, lets say 55 preci will give you 40% crits chance.
But even if it's 40%, it doesn't mean 4 out of 10 shots will be crits exactly, it'd only mean your each attack has 40% chance of dealing crit. In the end, it will still be matter of luck.
Whether shot falls in the lucky 40% chance or rest 60%.
The main purpose of this proposal was not offering higher critical rate, it is about seeing affect of each stat by percentage.

that percentage won't change anything
It will change. Players will be able to directly see effect of each equipable item / implant / tech, regarding to base stats.
 
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