_Leonardo_
Member
- Joined
- Mar 24, 2016
- Messages
- 38
- Reaction score
- 53
- Server
- America_1
- Main Char
- _Leonardo_
- Clan
- _x_MAJESTOSO_x_
Hello,
Recently, there has been a situation that, in my opinion, is unfair to some players.
With the implementation of the adrenaline effect, it has helped smaller clans fight for portals, which is a good thing. But along with this, there is a specific situation that needs to be addressed.
For example, my clan owns an entire map, and we split it between two clans so that the drain rate isn’t as high as it would be if we kept all the portals in one clan. The adrenaline effect helps smaller clans fight for the portals, and only we, who belong to this clan, receive the defender buff to fight against these smaller clans, which is fair so far.
The problem starts when three enemy clans enter our map and start draining. Both receive the adrenaline buff and are able to take the portals without much difficulty, because as just one clan, we cannot defend ourselves alone against three clans. This creates an imbalance in the battle because both enemy clans have the adrenaline buff while taking the portals, whereas only my clan has the defender buff. Meanwhile, other clans allied with us can’t help because they don’t deal enough damage to kill all members of all enemy clans in time, which leads to the loss of the portals.
In a recent example involving numbers, three clans with more than five players each drained our map. Since only members of the clan owning the portals receive the defender buff, they took the entire map in at most two phases, as our allies couldn’t help us defend, but the allies of the enemy clans could help them attack.
In other words, the game is currently giving an advantage to those draining the portals and making it harder for those defending. Is it fair that enemy clans get a buff to drain while the defending clan is left alone to defend the map against however many enemy clans come to attack? In my opinion, the correct approach would be to give a buff to our allied clans so that they can help defend the map against enemy clans (since more than one enemy clan may attack the same map), or completely remove the adrenaline effect from the game.
Please consider this, because currently, it’s ridiculous how long it takes to kill someone with the adrenaline buff. I’m just passing on feedback that I see most players complaining about.
This thread may have some opponents, but I wouldn’t be surprised if they are from enemy clans, because for them, the current situation is great, as we own the map and it’s advantageous to have this disadvantage in defense.
I may be questioned for using the term “allies,” given that they trying to end the alliances that are active in most servers. However, if that’s the case, then the game should be balanced to the point where it doesn’t give an advantage to enemies attacking a map all at once. If we can’t form alliances, why should they be able to? The game needs balance—if allies can’t form, then enemies shouldn’t be able to join forces either. Think about this, as not only I, but many others, are dissatisfied with the current attack/defense system of the maps.
Recently, there has been a situation that, in my opinion, is unfair to some players.
With the implementation of the adrenaline effect, it has helped smaller clans fight for portals, which is a good thing. But along with this, there is a specific situation that needs to be addressed.
For example, my clan owns an entire map, and we split it between two clans so that the drain rate isn’t as high as it would be if we kept all the portals in one clan. The adrenaline effect helps smaller clans fight for the portals, and only we, who belong to this clan, receive the defender buff to fight against these smaller clans, which is fair so far.
The problem starts when three enemy clans enter our map and start draining. Both receive the adrenaline buff and are able to take the portals without much difficulty, because as just one clan, we cannot defend ourselves alone against three clans. This creates an imbalance in the battle because both enemy clans have the adrenaline buff while taking the portals, whereas only my clan has the defender buff. Meanwhile, other clans allied with us can’t help because they don’t deal enough damage to kill all members of all enemy clans in time, which leads to the loss of the portals.
In a recent example involving numbers, three clans with more than five players each drained our map. Since only members of the clan owning the portals receive the defender buff, they took the entire map in at most two phases, as our allies couldn’t help us defend, but the allies of the enemy clans could help them attack.
In other words, the game is currently giving an advantage to those draining the portals and making it harder for those defending. Is it fair that enemy clans get a buff to drain while the defending clan is left alone to defend the map against however many enemy clans come to attack? In my opinion, the correct approach would be to give a buff to our allied clans so that they can help defend the map against enemy clans (since more than one enemy clan may attack the same map), or completely remove the adrenaline effect from the game.
Please consider this, because currently, it’s ridiculous how long it takes to kill someone with the adrenaline buff. I’m just passing on feedback that I see most players complaining about.
This thread may have some opponents, but I wouldn’t be surprised if they are from enemy clans, because for them, the current situation is great, as we own the map and it’s advantageous to have this disadvantage in defense.
I may be questioned for using the term “allies,” given that they trying to end the alliances that are active in most servers. However, if that’s the case, then the game should be balanced to the point where it doesn’t give an advantage to enemies attacking a map all at once. If we can’t form alliances, why should they be able to? The game needs balance—if allies can’t form, then enemies shouldn’t be able to join forces either. Think about this, as not only I, but many others, are dissatisfied with the current attack/defense system of the maps.