Pulp Fiction
Well-known member
- Joined
- Jul 24, 2013
- Messages
- 529
- Reaction score
- 1
News: http://dinostorm.com/en/conquer-beautiful-but-deadly-green-volcano-new-map
Changelog: http://dinostorm.com/en/update-changelog-march-25th-2014
(1) Green Volcano is Mokon Woods 2.0
- Not a good nor bad critique because I like Mokon Woods but don't think a volcanic version is impressive
(2) Teleportation (of yourself or your items) has become [more] useful
- Trekking from GV through GF for no reason other than to enter DV, unless you own buildings in GF, is annoying. I can only imagine how annoying trekking from MW (particularly Aubrey and Lancaster, if you own them) to DV through GF to GV is.
- Atkins and Grant in GF are now the best claims to own for level 25+ players (until more players reach level 40), but there are only 4 in the America_1 server, whereas there are 6 Aubrey and Lancaster claims.
(3) GV's 50 quests aren't brand new... they're the same types of quests we've done in the other maps
- This annoys me because from level 3 to level 40, all of the quests are the same, and they're boring.
- Boring quests = boring game
(4) There is still no incentive to complete all achievements, unless you're a completionist.
-- I'll only mention three:
- Level 15 titles for A LOT of hard work and/or money spent buying gold coins...
- 500 fame for upgrading to level 25 should be 2500 fame (per achievement)
- 750 fame for upgrading to level 40 should be 4000 fame (per achievement)
(5) These "improvements" are either pointless or not improvements:
(6) This "improvement" is good, if it works the way I think it should:
(7) Green Volcano has brought everyone, friends and foes, together.
- I didn't see anyone attacking anyone else nor was I attacked. Everyone is doing quests, of course, and getting along.
Changelog: http://dinostorm.com/en/update-changelog-march-25th-2014
(1) Green Volcano is Mokon Woods 2.0
- Not a good nor bad critique because I like Mokon Woods but don't think a volcanic version is impressive
(2) Teleportation (of yourself or your items) has become [more] useful
- Trekking from GV through GF for no reason other than to enter DV, unless you own buildings in GF, is annoying. I can only imagine how annoying trekking from MW (particularly Aubrey and Lancaster, if you own them) to DV through GF to GV is.
- Atkins and Grant in GF are now the best claims to own for level 25+ players (until more players reach level 40), but there are only 4 in the America_1 server, whereas there are 6 Aubrey and Lancaster claims.
(3) GV's 50 quests aren't brand new... they're the same types of quests we've done in the other maps
- This annoys me because from level 3 to level 40, all of the quests are the same, and they're boring.
- Boring quests = boring game
(4) There is still no incentive to complete all achievements, unless you're a completionist.
-- I'll only mention three:
- Level 15 titles for A LOT of hard work and/or money spent buying gold coins...
- 500 fame for upgrading to level 25 should be 2500 fame (per achievement)
- 750 fame for upgrading to level 40 should be 4000 fame (per achievement)
(5) These "improvements" are either pointless or not improvements:
- *Adjusted the drop rate for gemstones. Lowered the drop rate to slow down our progress
*Adjusted gemstone prices for equipment accordingly. Raised the prices to slow down our progress
*Players will not be attacked on sight anymore if the aggressive enemy unit is ten or more levels below the player’s level. Pointless!
*The pacing of progress at the beginning of the game has been adjusted to make it easier for new players to reach level 5. Pointless!
(6) This "improvement" is good, if it works the way I think it should:
- *Taking a hit now slows down your dinosaur for 2 seconds. If stability counters the 2 second slow down per hit, this makes stability slightly useful. If not... this improvement sucks.
(7) Green Volcano has brought everyone, friends and foes, together.
- I didn't see anyone attacking anyone else nor was I attacked. Everyone is doing quests, of course, and getting along.