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Give all supreme weapons a boost of clock by 2k clock points

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disingenousbanana

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No, it isn't broken. Most people can pick some random clothes or skin off the ground and not have to equip clock tech. Like how cyber dinos have boosted endu + a stat boost, supreme weapons should have boosted clock + a stat boost. Even the clock clan booster suffices. It'd be a nice touch to add this however
 

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For gatling/colt u dont need clock. So for these guns will be it useless. ;) The only usefull boosted stat will be only the DMG.
 

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For gatling/colt u dont need clock. So for these guns will be it useless. ;) The only usefull boosted stat will be only the DMG.
Supreme ss 2k clock
Supreme gattling 2k dmg
Supreme colt 2k perfo
Supreme Hammer 2k preci

Change my mind
 

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Supreme ss 2k clock
Supreme gattling 2k dmg
Supreme colt 2k perfo
Supreme Hammer 2k preci

Change my mind
Talking about boost some attribute, any gun dont have preci or perfo…
 

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Talking about boost some attribute, any gun dont have preci or perfo…
also about focus, this so needed atribute for weapon
 

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also about focus, this so needed atribute for weapon
Showstopper High focus. Hammers EP skill increase Focus…
 

LEVIATHAN GRANDZILLA

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Pm needs focus 2k+ focus
 

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Showstopper High focus. Hammers EP skill increase Focus…
i about pm and rifle +gat also need, without focus tech much misses and its trash, especially bc
 

disingenousbanana

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For gatling/colt u dont need clock. So for these guns will be it useless. ;) The only usefull boosted stat will be only the DMG.
Well can be dmg for these 2

Supreme ss 2k clock
Supreme gattling 2k dmg
Supreme colt 2k perfo
Supreme Hammer 2k preci

Change my mind
Agree with all, except colt. It literally has a perforation skill, it should get either range or ddf
 

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Well can be dmg for these 2



Agree with all, except colt. It literally has a perforation skill, it should get either range or ddf
u not tested new range, if u put range tech+range set ur colt can use skills like pm distance (expect close distance, that longer, but less distance)
 

disingenousbanana

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u not tested new range, if u put range tech+range set ur colt can use skills like pm distance (expect close distance, that longer, but less distance)
Well it doesn't have to be range, just not perforation because it's already there and let's face it nobody cares for perforation these days
 

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Dont worry, its gonna be some dumb unbalanced shit going on again on the new released guns/dinos, same as rex, imagine giving it a 75 endu + lvl 20 worth of armor implant compared to what centro got, dont have any high expectations, lets be real.
 

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Dont worry, its gonna be some dumb unbalanced shit going on again on the new released guns/dinos, same as rex, imagine giving it a 75 endu + lvl 20 worth of armor implant compared to what centro got, dont have any high expectations, lets be real.
Well, this rage dont make a lot if enemy use shock.
 

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muy roto, no gracias
 

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I think colt should get a nerf and pm needs a buff to balance the guns.
bruh, you really can't be allowed to play, I'll say this, the game needs ref-counter skill for rifle and colt, pm-I'll say more, after up paralyze, a bunch of anky or rex+pm, pachy+sst or gatling destroying in defending, also colt: we have in game refs, what destroying ur colt burn and u getting in back the same dmg, if I were the developers, I would also pay attention to ref, this needs to be weakened until the damage returns to the player 33% only, either the activation is reduced again from 25% to 15 as it was, or make counter skills for some weapons against that, battles on reflectors, it has long been from the category of primitive meta
 

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Well, this rage dont make a lot if enemy use shock.
btw, not all use shock, very few people use it at all and this is not the most useful tech just because there are not enough techs slots in the game to put everything you need, especially for guns with low focus stat, and in other cases in war you almost always use penetration instead of shock, because in war you do not you will monitor who has which implants, the main thing for you is to cause more damage. in any case, believe me, to someone who tests a lot of things in the game, rage now good, shock don't work in close, probably the developers could change this to update shock a little and do the same with slow tech, and so in melee Centro will instantly type ep for reflect dmg when Centro can fast get an ep for his skill, I tested it on PTR, rage is a useless imp for long range, but useful in close fights so much, dinosaur skills usually have more influence
 

disingenousbanana

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Dont worry, its gonna be some dumb unbalanced shit going on again on the new released guns/dinos, same as rex, imagine giving it a 75 endu + lvl 20 worth of armor implant compared to what centro got, dont have any high expectations, lets be real.
yea cyber rex needs a buff. Or the other stuff needs a nerf. Unfair that 1 dino gets lkke 200 endu and a rage imp while the other gets less than 1/3 an implant
 
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