DINO STORM GAME IDEAS
MAJOR IDEAS
1. Item Giving and Trading System
-- When players reach level 10, they can give items to other players every 30 minutes by clicking on their
character and choosing the "Give an Item" option. Giving an item to other player will grant you 5/10/20
depending on the item rarity.
*the 30 min cooldown is for every player not for every time you give an item.
*5 maximum stack for item (ex. you can only give 1x to 5x Level 1 Artificial DNA to a player)
-- Introducing a trading system where players can ask an item for trade with other items. This can be done
by meeting the player in his current location and clicking the "Request/Ask for a trade" option.
2. Inventory/Warehouse Upgrade
-- Reaching certain levels will increase the inventory total capacity by 1. (Example: After reaching every 5
levels, inventory capacity will be increased by 1)
-- Reaching certain levels will increase the warehouse total capacity by 1. (Example: After reaching every 5
levels, warehouse capacity will be increased by 1)
-- Players can access their warehouse in the Inventory menu, but they won't be able to take or move items
from it.
MINOR IDEAS
1. Increasing dino item drop chance. Some dinos (even alpha's) drop nothing
2. Fixing dino spawn area. Some bandits on quest spawn on the other side of the map
3. UI improvement. Im getting tired of the old UI
4. Game Music. New music will be appreciated
5. Models optimization.
OPINIONS
~ The Ankylosaurus is too slim lol
MAJOR IDEAS
1. Item Giving and Trading System
-- When players reach level 10, they can give items to other players every 30 minutes by clicking on their
character and choosing the "Give an Item" option. Giving an item to other player will grant you 5/10/20
depending on the item rarity.
*the 30 min cooldown is for every player not for every time you give an item.
*5 maximum stack for item (ex. you can only give 1x to 5x Level 1 Artificial DNA to a player)
-- Introducing a trading system where players can ask an item for trade with other items. This can be done
by meeting the player in his current location and clicking the "Request/Ask for a trade" option.
2. Inventory/Warehouse Upgrade
-- Reaching certain levels will increase the inventory total capacity by 1. (Example: After reaching every 5
levels, inventory capacity will be increased by 1)
-- Reaching certain levels will increase the warehouse total capacity by 1. (Example: After reaching every 5
levels, warehouse capacity will be increased by 1)
-- Players can access their warehouse in the Inventory menu, but they won't be able to take or move items
from it.
MINOR IDEAS
1. Increasing dino item drop chance. Some dinos (even alpha's) drop nothing
2. Fixing dino spawn area. Some bandits on quest spawn on the other side of the map
3. UI improvement. Im getting tired of the old UI
4. Game Music. New music will be appreciated
5. Models optimization.
OPINIONS
~ The Ankylosaurus is too slim lol