What's new

Game features

L_O_X_I

Active member
Joined
Oct 12, 2024
Messages
88
Reaction score
120
Server
America_2
Main Char
- S N O W -
Clan
-
I've noted some game ideas that the devs could easily implement. Feel free to leave feedback or suggestions. Please keep this thread clean...

[ PLAYER ]
  • The ability to press "Find More" on trade good items to make Dino Dollar farming easier.
  • The ability to press "Find More" on multiple upgrade items. This feature already exists, but currently it only tracks one item at a time instead of multiple.
  • Allow more than three items on the left side under the player's profile. During events or flash sales, three slots often aren't enough. If adding more items could cause lag, consider adding a setting where players can increase or decrease the number themselves.
  • The ability to pin an achievement to the left-side navigation (see previous point). This would make achievement hunting easier by letting players track their progress without needing to open the profile every time. Ideally, it should be possible to pin more than one achievement—so you can, for example, track progress on both Yager kills and Brachio kills at the same time.
  • The ability for players to lock inventory items for the market. For example Q10 skins or triforge items.
  • The ability to search for qualities within the player's inventory or Triforge.
    You can already search for terms like "damage" or "strength," but it would be helpful if players could also search for things like "Q2" or "Quality 2." This would be especially useful after farming in the level 55 area, where players often have a large number of Triforge items to sort and combine.
  • Rework the entire daily login rewards system. At level 55, players often receive experience as a daily reward, which becomes completely useless since there's no further use for experience at max level. While many of the other rewards aren't very appealing either, the experience reward is by far the least useful.
  • Rework the achievement rewards system. Some achievement rewards feel unbalanced or outdated. For example, defeating 5,000 enemies in the property section with a specific weapon or dino only gives 5 gold coins, while defeating 10,000 dinos of a specific breed rewards 175 gold coins.
    Additionally, upgrading your Supreme or Cyber to level 55 rewards only 500 fame. While this may have been significant in the past, you can now earn that amount simply by collecting a few rocks at a claim—making it feel underwhelming and not like a true reward.
  • Expand warehouse space beyond the current limit. The current storage capacity is too limited, especially for players who enjoy collecting skins and other items. Increasing warehouse space would make it much easier for collectors to manage and store their items without constantly running out of room.
  • Add 10 to 20 additional item slots for both the player’s inventory and warehouse via upgrades. Free-to-play players often struggle with limited inventory and warehouse space, making it difficult to store all their items. For example, players who want to keep a few event skins might run out of room. These extra slots could be unlocked through upgrades, similar to how upgrades are handled for dinos and weapons. Whether these upgrades are expensive or not doesn’t matter much; the key is that players should have the option to increase space, rather than being stuck with insufficient storage.

[ CLAN ]
  • Add activity tracking to the clan interface so Officers, Right Hands, or Leaders can monitor member activity. I've already suggested these changes in this thread, so I won’t repeat them here. Please check it out as well.
  • The ability for clans to mark clans or players as enemy, for example changing the color to red (or another color since red is the attack color).

[ GENERAL ]
  • Rework the Dise Casino rewards. Many of the rewards are low-level items (e.g., level 5 or 10), which are useless for players beyond those levels. For example, a level 55 player has no use for these items. Since Triforge items can’t be upgraded in level, receiving low-level gear from the casino feels very underwhelming and unrewarding.
  • Fix Triforge stat behavior related to clothing and skin upgrades. Triforge states that upgrading clothing and skins should reduce renewal costs. However, both Q8 and Q10 items still cost 6,669 Dino Dollars to renew, meaning the supposed cost reduction isn’t actually working as expected.


 
Top