Pulp Fiction
Well-known member
- Joined
- Jul 24, 2013
- Messages
- 529
- Reaction score
- 1
Dino Storm can become a great game for clan gameplay with challenging expeditions.
Participants of expeditions must be in a clan, the same clan to do expeditions together.
The point of expeditions?
To give clans something fun to do instead of guarding/defending claims, chatting about the game instead of playing the game, and fighting in wars.
The differences between [group] quests and expeditions are:
- Expeditions would be challenging and thrilling, unlike quests, if the developers use creativity.
- Expeditions would be for clans only which means being in a clan with a minimum of 10 people of your level would be important if loners want to continue to enjoy playing Dino Storm.
- Expeditions would be noteworthy ["epic"]. No one brags about completing quests because no one cares.
Participants of expeditions must be in a clan, the same clan to do expeditions together.
The point of expeditions?
To give clans something fun to do instead of guarding/defending claims, chatting about the game instead of playing the game, and fighting in wars.
The differences between [group] quests and expeditions are:
- Expeditions would be challenging and thrilling, unlike quests, if the developers use creativity.
- Expeditions would be for clans only which means being in a clan with a minimum of 10 people of your level would be important if loners want to continue to enjoy playing Dino Storm.
- Expeditions would be noteworthy ["epic"]. No one brags about completing quests because no one cares.