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Expeditions

Pulp Fiction

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Dino Storm can become a great game for clan gameplay with challenging expeditions.
Participants of expeditions must be in a clan, the same clan to do expeditions together.

The point of expeditions?
To give clans something fun to do instead of guarding/defending claims, chatting about the game instead of playing the game, and fighting in wars.

The differences between [group] quests and expeditions are:
- Expeditions would be challenging and thrilling, unlike quests, if the developers use creativity.
- Expeditions would be for clans only which means being in a clan with a minimum of 10 people of your level would be important if loners want to continue to enjoy playing Dino Storm.
- Expeditions would be noteworthy ["epic"]. No one brags about completing quests because no one cares.
 

Pulp Fiction

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Okay, so I stole this idea from a (text-based) popular Polish game because the concept is fun and great!
Splitscreen, you can tweak it to make it your own.

So clans go on expeditions to defeat mythical beasts.
Everyone gets XP (there is no level cap) if they defeat the beasts and the players who hosted the expeditions get reward items.

Images are too wide for this forum, so click to view...
- Image of clan vs. beast: http://i61.tinypic.com/124eyh5.png
- Image of combat results: http://i60.tinypic.com/2eupkco.png
- Image of rewards: http://i58.tinypic.com/54u9za.png

I'm thinking Dino Storm expedition rewards could be double/triple/quadruple/etc the amount of fame quests now give (based on player levels and level of expeditions) and (fashionable) items.

Items will still need to be renewed for the highest chance to defeat expedition opponents.
 

Pulp Fiction

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Oh, the expedition's host must strike the final blow to the beast to get the item rewards (and trophy/badge).
 
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