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Discussion on (Cyber Carno)

- Leyenda -

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- Leyenda -
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First of all, hello everyone. Here's my take on the new Cyber compared to the other Cyber Dinosaurs. This one has no unique attributes, as the weapon, dinosaur, implant, and tech balance upgrades nerfed everything related to health recovery.

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Currently, if I recall correctly, health recovery works in comparison to the dinosaur's vitality. Since the Carnotauro doesn't have much, it recovers very little health. Its movement speed has been slightly improved, but this dinosaur isn't for running, but rather for close combat. I think the dinosaur's vitality could be increased and the attribute removed, or its recovery points could be doubled to make a difference. (This is my personal opinion.)
 

JapoNg

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-japoNG-
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I agree, unfortunately some people don't understand this (those who log in once a month to kill two smilos and log out). Carnotaurus has no life, so there's no point in coming back from recovery. Especially since it's only 1,040, which is equivalent to a level 35 implant. And we all know that recovery doesn't work with dinosaur abilities, and if it does, it's minimal. If it worked, Carno and recovery would be used even before Cyber. Recovery is often not even used. Just as it makes no sense to use frequency technology on Gatling (because the frequency is already high and doesn't change anything).
 

Xx EL LOBO xX

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Health increased is the "lazy" solution. The best thing to do is rework/improve recovery attribute, it makes very little difference using the implant or not
 

Léo Ribeiro

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...LEGOLAS...
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They took the worst attribute currently and nerfed one of the best dinos. It seems to make you want to stop playing, I don't understand.
 
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