Agusdim
Well-known member
- Joined
- Apr 25, 2020
- Messages
- 582
- Reaction score
- 820
- Server
- America_1
- Main Char
- Agusdim
- Clan
- The Revolution

Clan Watchtower:
I propose the implementation of a system of Watchtowers craftable by the clans for each map, these watchtowers can have a material cost (drop of mobs eg: wooden planks, stone, concrete. These materials can be donated by a player to the clan inventory) and an economic cost (Clan funds)

Each map must have a limited number of clan watchtowers, for example 3 watchtowers per map. Each map can have 10 positions to build these watchtowers.

In each watchtower can enter 2 players who can use their weapons from the top of the watchtower. The dinosaurs of the players who enter the watchtower will disappear until the players leave the watchtower.


- There may be watchtowers of different levels with different appearances, watchtower level I (basic defense), Watchtower level II (Improved defense) Watchtower level III (Solid defense)
- Each watchtower will have a cost depending on the level, with level I being the most economical. or each clan must start with the level I watchtower and progressively improve it until they reach level III.
- Each watchtower will have a base durability, which the enemy players must reduce to 0 to kill the watchtower and expel the players who are inside.
- A clan will have to wait for a cooldown of 48 hours or more to rebuild a destroyed watchtower.