L o n a
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The current events are always targeted towards yourself and maybe some friends, especially when you have to share Dinoballs or Christmas gifts.The numbers in the table below are purely for illustration purposes; they could be completely different, but they are just meant to explain what I was thinking.
Isn't it fun to create a community event? Like an event with multiple stages, where the entire DS community has to spend gold coins to reach new stages. Maybe include a special charity as well, which always motivates people to donate, knowing that some of the money spent is going towards a good cause.
The first event might need to be created as a discovery event, because we’re not exactly sure how many people will donate.
The games I’ve played in the past often had community events, which motivated people to reach that final goal. For the developers, it meant more income, and for the players, it was a fun event to get more items.
An example could be:
Donation | Reward |
100.000 gold coins | Q5 skin |
200.000 gold coins | Boosters and or like 100k dino dollars |
500.000 gold coins | Q7 skin |
700.000 gold coins | Q7 triforge clothing |
1.000.000 gold coins | 1k gold coins |
1.500.000 gold coins | SADDLES ? |
To make the community event more interesting, the developers could add a win system with a top 10. For example, every 2,000 gold coins spent could give one ticket. Additionally, every gold coin spent could contribute 0.001 gold coin to the community pot. At the end of the event, the top 10 winners would receive the entire pot based on their position.
Example of the winning people based on a 100.000 gold coin stat on the end of the event:
Position | Name | Gold coins |
1 | Dino A - ASI1 | 25.000 |
2 | Dino B - EU1 | 20.000 |
3 | Dino C - EU2 | 15.000 |
4 | Dino D - EU3 | 12.000 |
5 | Dino E - AM1 | 9.000 |
6 | Dino F - AM2 | 7.000 |
7 | Dino G - EU4 | 6.000 |
8 | Dino H - ASI1 | 4.000 |
9 | Dino I - EU3 | 2.500 |
10 | Dino J - AM1 | 1.500 |