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Changelog, October 16th 2013

Verimtor

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Update Changelog, October 16th 2013

Improvements

  • Removed the NPC rider from inside the boxes sitting on the back of some pack dino units.
  • Changed the unit selection priority for outlaw hunters so they can no longer be misused as a hiding place.
  • Improved the internal zoning algorithms to speed up changing between zones.
  • Made the Basic Damage Booster available via Express Store and Auction House.
  • Greatly improved loot visualization:
    • The loot item’s icon is now included in the default highlighting marker.
    • The rounded square marker now changes color depending on loot item type.
    • The standard 3D mesh representing loot items is replaced with a more detailed graphical representation for some loot item types.
  • Added a new task to guide players back to items they dropped to the ground when they were being defeated.


Bug Fixes

  • Adjusted levels and hit points for stones and other destructible static elements used in certain quests.
  • Fixed several bugs concerning Outlaw Hunters.
  • Fixed a bug that could cause minor internal issues when players chose to accelerate any upgrade process.
  • Fixed several client-side issues including a few that could potentially crash the game.
  • Fixed the display of building names and their accompanying NPCs to always show completely.
  • Fixed a bug that could cause the word “Clan” to be shown in other players’ chat bubbles if the player reading the bubbles had the clan chat selected.
  • Fixed a bug that caused tool tips for active status effects and conditions to not show up when the mouse was moved across.
 
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