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Bandit Raids (Buildings).

OrionZG

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Joined
Mar 30, 2020
Messages
990
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1,831
Server
America_2
Main Char
WandersZ.
Clan
.
It was originally planned that bandits could attack and loot buildings, but I don't know if this is still in the current plans or was discarded. Anyway, it would not be a bad idea for the current buildings, it would give more variety of gameplay and generate more activity on the servers.

This is my idea:

Every building you have held for X conflict phases will face a bandit raid. The longer you have held the site, the more powerful the bandit attacks will become. There are 5 or more levels:

  • Level 1 (building held for 7 phases): a light bandit raid.
  • Level 2 (building held for 12 phases): a medium bandit raid.
  • Level 3 (building held for 16 phases): a medium bandit raid with more veteran bandits appearing.
  • Level 4 (building held for 20 phases): a dangerous bandit radi with only veteran bandits appearing.
  • Level 5 (building held for 22 phases): a hard bandit raid, with veteran bandits having double health and damage.
  • Etc.
Some considerations or rules:

  • The bandit raid on a building only occurs during the vulnerability phase (15 minutes).
  • No other clan can drain a building during a bandit raid.
  • The amount of HP reduced from the building by the bandit drain will be the same HP in the next phase.
  • Bandits may drop fame items.
  • The level of the bandits will be based on the average level of the clan that controls the building.
  • Defending buildings from bandit raids will reduce the chances of DV taking control of a site.
  • What if we had bandits that could recover their vitality like we do with the “E”? 👀
What do you think?
 
Last edited:

Igaflys

Well-known member
Joined
May 8, 2022
Messages
362
Reaction score
428
Server
Europe_2
Main Char
Fire Glob
Clan
clanless
It was originally planned that bandits could attack and loot buildings, but I don't know if this is still in the current plans or was discarded. Anyway, it would not be a bad idea for the current buildings, it would give more variety of gameplay and generate more activity on the servers.

This is my idea:

Every building you have held for X conflict phases will face a bandit raid. The longer you have held the site, the more powerful the bandit attacks will become. There are 5 or more levels:

  • Level 1 (building held for 7 phases): a light bandit raid.
  • Level 2 (building held for 12 phases): a medium bandit raid.
  • Level 3 (building held for 16 phases): a medium bandit raid with more veteran bandits appearing.
  • Level 4 (building held for 20 phases): a dangerous bandit radi with only veteran bandits appearing.
  • Level 5 (building held for 22 phases): a hard bandit raid, with veteran bandits having double health and damage.
  • Etc.
Some considerations or rules:

  • The bandit raid on a building only occurs during the vulnerability phase (15 minutes).
  • No other clan can drain a building during a bandit raid.
  • The amount of HP reduced from the building by the bandit drain will be the same HP in the next phase.
  • Bandits may drop fame items.
  • The level of the bandits will be based on the average level of the clan that controls the building.
  • Defending buildings from bandit raids will reduce the chances of DV taking control of a site.
  • What if we had bandits that could recover their vitality like we do with the “E”? 👀
What do you think?
Would work out only in active servers like am1, eu1.

Other servers that holds max 2/3 builds per map would get literally killed by it.

Maybe instead of it being triggered by phrases held by clan, it could be triggered according to town hall activity?
 
Last edited:

TheDinoWarrior

Well-known member
Joined
Feb 20, 2023
Messages
586
Reaction score
565
Server
Europe_4
Main Char
LEVIATHAN GRANDZILLA
Clan
Kill-Raptor-Bill
It was originally planned that bandits could attack and loot buildings, but I don't know if this is still in the current plans or was discarded. Anyway, it would not be a bad idea for the current buildings, it would give more variety of gameplay and generate more activity on the servers.

This is my idea:

Every building you have held for X conflict phases will face a bandit raid. The longer you have held the site, the more powerful the bandit attacks will become. There are 5 or more levels:

  • Level 1 (building held for 7 phases): a light bandit raid.
  • Level 2 (building held for 12 phases): a medium bandit raid.
  • Level 3 (building held for 16 phases): a medium bandit raid with more veteran bandits appearing.
  • Level 4 (building held for 20 phases): a dangerous bandit radi with only veteran bandits appearing.
  • Level 5 (building held for 22 phases): a hard bandit raid, with veteran bandits having double health and damage.
  • Etc.
Some considerations or rules:

  • The bandit raid on a building only occurs during the vulnerability phase (15 minutes).
  • No other clan can drain a building during a bandit raid.
  • The amount of HP reduced from the building by the bandit drain will be the same HP in the next phase.
  • Bandits may drop fame items.
  • The level of the bandits will be based on the average level of the clan that controls the building.
  • Defending buildings from bandit raids will reduce the chances of DV taking control of a site.
  • What if we had bandits that could recover their vitality like we do with the “E”? 👀
What do you think?
Simply, ok it does give headache to alliance, but what about players who wanna play solo in their own path,who don't wanna be part of alliance,
what wrong they did to deserve the same fate like alliance, they already suffer with golf babdits bro. Maybe we need to separate it between individuals who wanna play on their own and alliance then it's good
😭😭
 
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