OrionZG
Well-known member
- Joined
- Mar 30, 2020
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- Server
- America_2
- Main Char
- WandersZ.
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It was originally planned that bandits could attack and loot buildings, but I don't know if this is still in the current plans or was discarded. Anyway, it would not be a bad idea for the current buildings, it would give more variety of gameplay and generate more activity on the servers.
This is my idea:
Every building you have held for X conflict phases will face a bandit raid. The longer you have held the site, the more powerful the bandit attacks will become. There are 5 or more levels:
This is my idea:
Every building you have held for X conflict phases will face a bandit raid. The longer you have held the site, the more powerful the bandit attacks will become. There are 5 or more levels:
- Level 1 (building held for 7 phases): a light bandit raid.
- Level 2 (building held for 12 phases): a medium bandit raid.
- Level 3 (building held for 16 phases): a medium bandit raid with more veteran bandits appearing.
- Level 4 (building held for 20 phases): a dangerous bandit radi with only veteran bandits appearing.
- Level 5 (building held for 22 phases): a hard bandit raid, with veteran bandits having double health and damage.
- Etc.
- The bandit raid on a building only occurs during the vulnerability phase (15 minutes).
- No other clan can drain a building during a bandit raid.
- The amount of HP reduced from the building by the bandit drain will be the same HP in the next phase.
- Bandits may drop fame items.
- The level of the bandits will be based on the average level of the clan that controls the building.
- Defending buildings from bandit raids will reduce the chances of DV taking control of a site.
- What if we had bandits that could recover their vitality like we do with the “E”?
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