- undefined44 -
-|-O R O C H I 4 4-|-
- Joined
- Feb 6, 2021
- Messages
- 39
- Reaction score
- 41
- Server
- America_5
- Main Char
- -|-O R O C H I 4 4-|-
- Clan
- North Spectrum
Hello everyone, hope you all doing well!
I play this game since back at 2014, and one thing that i aspect of the game that i think it's not as good as it was when 25 was the max ranger level is the way PvP is played.
Back then we could fight from both long-distance or melee range, and both were pretty equivalent and balanced, but nowadays weapon centered PvP is way more popular than hand-to-hand style because tank dinos can use resistence implant, freezer tech abuse the absurd amount o crowd control (or conditions, basically stun, paralization and slow) to keep a distance from high-damage dinos like Rex, Carno and Coel, Coel not as much because of his first skill, making then a choice not as good as a Brachy, Centro or Parasaur since they can be so easily countered, and even if they equip Heat Regulator and Stability implant and also use everything i listed earlier to have an easier time reaching them, if you don't get in melee range at the start of the fight and the other player knows what he is doing, then you cooked, you will be perma kited and die miserably since a level 55 Brachy has close to 1M HP while neither Rex, Carno and Coel have more than 700k, obligating the Coel/ Carno/ Rex to have either higher level stuff or a better cloth set to win.
I don't think this problem is too bad for Coel that is the most fastest dino of the game and have the means to get close and Rex that is simply too OP and only needs one chance to get closer to apply the absurd 15s focus reduction (i think should be 10s like almost every other debuff of the game, or atleast 12s, because it is quite broken, making it impossible to fight Rex in melee range tbh, Rex would be too broken if the devs recognize what i am talking about as a real problem and fix it).
Having this problem in mind, i suggest two things that may help with:
- Increase the resistance of non tank dinos (By tank dino i mean Brachy, Centro and Anky), like Rex, Carno, Coel and maybe Pachy and Parasaur, since they also have less HP than tank dinos, therefore facing a advantage when fighting from afar.
- Or nerfing this crowd-control/ condition centered meta to give ease the burden for the players who like playing high-damage dinos regarding the problem discussed in this thread.
If anyone has anything to say about the problem or solution a presented or disagrees with me, i am open to discussion, maybe dinos like Carno are really intended and designed to be better for farming/ leveling-up and tanks meant for PvP.
I play this game since back at 2014, and one thing that i aspect of the game that i think it's not as good as it was when 25 was the max ranger level is the way PvP is played.
Back then we could fight from both long-distance or melee range, and both were pretty equivalent and balanced, but nowadays weapon centered PvP is way more popular than hand-to-hand style because tank dinos can use resistence implant, freezer tech abuse the absurd amount o crowd control (or conditions, basically stun, paralization and slow) to keep a distance from high-damage dinos like Rex, Carno and Coel, Coel not as much because of his first skill, making then a choice not as good as a Brachy, Centro or Parasaur since they can be so easily countered, and even if they equip Heat Regulator and Stability implant and also use everything i listed earlier to have an easier time reaching them, if you don't get in melee range at the start of the fight and the other player knows what he is doing, then you cooked, you will be perma kited and die miserably since a level 55 Brachy has close to 1M HP while neither Rex, Carno and Coel have more than 700k, obligating the Coel/ Carno/ Rex to have either higher level stuff or a better cloth set to win.
I don't think this problem is too bad for Coel that is the most fastest dino of the game and have the means to get close and Rex that is simply too OP and only needs one chance to get closer to apply the absurd 15s focus reduction (i think should be 10s like almost every other debuff of the game, or atleast 12s, because it is quite broken, making it impossible to fight Rex in melee range tbh, Rex would be too broken if the devs recognize what i am talking about as a real problem and fix it).
Having this problem in mind, i suggest two things that may help with:
- Increase the resistance of non tank dinos (By tank dino i mean Brachy, Centro and Anky), like Rex, Carno, Coel and maybe Pachy and Parasaur, since they also have less HP than tank dinos, therefore facing a advantage when fighting from afar.
- Or nerfing this crowd-control/ condition centered meta to give ease the burden for the players who like playing high-damage dinos regarding the problem discussed in this thread.
If anyone has anything to say about the problem or solution a presented or disagrees with me, i am open to discussion, maybe dinos like Carno are really intended and designed to be better for farming/ leveling-up and tanks meant for PvP.