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Balance suggestions - Nerf crowd-control/ condition and long-distance PvP meta

- undefined44 -

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Hello everyone, hope you all doing well!

I play this game since back at 2014, and one thing that i aspect of the game that i think it's not as good as it was when 25 was the max ranger level is the way PvP is played.

Back then we could fight from both long-distance or melee range, and both were pretty equivalent and balanced, but nowadays weapon centered PvP is way more popular than hand-to-hand style because tank dinos can use resistence implant, freezer tech abuse the absurd amount o crowd control (or conditions, basically stun, paralization and slow) to keep a distance from high-damage dinos like Rex, Carno and Coel, Coel not as much because of his first skill, making then a choice not as good as a Brachy, Centro or Parasaur since they can be so easily countered, and even if they equip Heat Regulator and Stability implant and also use everything i listed earlier to have an easier time reaching them, if you don't get in melee range at the start of the fight and the other player knows what he is doing, then you cooked, you will be perma kited and die miserably since a level 55 Brachy has close to 1M HP while neither Rex, Carno and Coel have more than 700k, obligating the Coel/ Carno/ Rex to have either higher level stuff or a better cloth set to win.

I don't think this problem is too bad for Coel that is the most fastest dino of the game and have the means to get close and Rex that is simply too OP and only needs one chance to get closer to apply the absurd 15s focus reduction (i think should be 10s like almost every other debuff of the game, or atleast 12s, because it is quite broken, making it impossible to fight Rex in melee range tbh, Rex would be too broken if the devs recognize what i am talking about as a real problem and fix it).

Having this problem in mind, i suggest two things that may help with:

- Increase the resistance of non tank dinos (By tank dino i mean Brachy, Centro and Anky), like Rex, Carno, Coel and maybe Pachy and Parasaur, since they also have less HP than tank dinos, therefore facing a advantage when fighting from afar.

- Or nerfing this crowd-control/ condition centered meta to give ease the burden for the players who like playing high-damage dinos regarding the problem discussed in this thread.

If anyone has anything to say about the problem or solution a presented or disagrees with me, i am open to discussion, maybe dinos like Carno are really intended and designed to be better for farming/ leveling-up and tanks meant for PvP.
 

- undefined44 -

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Three more points:

- I know Rex is supposed to be the strongest since it's the hardest to get, but in a melee combat meta, he would be way to op, that is why i suggested the nerf in his second skill.

- Parasaur deserves a % damage on his skills 275% is way way to low, no other dino has this little damage in their skill. Using Pachy skill damage as parameter, 450% would be the least and 475% or 466% the ideal.

- Coel first skill just lasting 6s isn't enough to run away from a dangerous situation if the other player(s) has high range or high resistence, maybe increasing to 8s would be for the best, since it would help solving the original problem for Coel specifically.
 

- undefined44 -

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One more thing i would like to suggest is to combine Heat Regular and Stability implant into one single implant, to unify all conditions resistance into one stat, for reference in League Of Legends, all types of conditions/ crowd-control are countered by a single stat called resistance, and it works pretty well tbh. The reason i am proposing this is for those who worry that nobody would use these two implants anymore if the conditions/ crow-control are nerfed to the point by 2s each, for example, if the player could counter all types of conditions with one single implant, they would 100% consider using it depending on the situation, nowadays it's basically impossible to even kill a Violent Ankylo or Menacing Rex without the risk of dying without stability and that's somewhat annoying.
 

orrire

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@Nakroth Thank you for your valued feedback and suggestions, its bee shared with our development team. :giggle:
 
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