H O A R A H
Active member
- Joined
- Apr 5, 2025
- Messages
- 79
- Reaction score
- 166
- Server
- America_1
- Main Char
- H O A R A H
- Clan
- MAJESTOSO
Hello Devs, GMs, and community
I'll be brief but clear: I see many people dissatisfied with how cybernetic kills are being counted. Today, even after taking down 3 groups of bandits armed with firearms (I was present, killed the minions, dealt considerable damage to the main boss...), (I use full Q10 damage and strength gear, boosters, etc.) I noticed that only 3 out of 6 kills were counted. This isn't an isolated experience for me; several other players have noticed this, even after the fixes to help with the counting...
The frustration comes when you enter combat, deal damage, clear the minions, and still don't get the kill counted.
I'm not saying the current system doesn't work, but it might not be the most ideal, especially on servers with many players.
My suggestion would be:
use only one (1) elite unit to be the target (in the case of bandits).
example: instead of 2 "small and fragile" rex (in front of an entire server) use 1 larger, more visible and clickable rex, with more life and thus reduce the number of bandit kills to 100 (for the conquest of base cores and etc).
Thank you for your attention!
I'll be brief but clear: I see many people dissatisfied with how cybernetic kills are being counted. Today, even after taking down 3 groups of bandits armed with firearms (I was present, killed the minions, dealt considerable damage to the main boss...), (I use full Q10 damage and strength gear, boosters, etc.) I noticed that only 3 out of 6 kills were counted. This isn't an isolated experience for me; several other players have noticed this, even after the fixes to help with the counting...
The frustration comes when you enter combat, deal damage, clear the minions, and still don't get the kill counted.
I'm not saying the current system doesn't work, but it might not be the most ideal, especially on servers with many players.
My suggestion would be:
use only one (1) elite unit to be the target (in the case of bandits).
example: instead of 2 "small and fragile" rex (in front of an entire server) use 1 larger, more visible and clickable rex, with more life and thus reduce the number of bandit kills to 100 (for the conquest of base cores and etc).
Thank you for your attention!