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A possible bug in the range technology?

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_Leonardo_

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Hello, I hope you are well. :D

I am opening this thread to question how the range technology works within the game.

In the past few days, the event started, and it was necessary to kill some bandits to collect gifts and complete missions.

This wouldn’t be a problem if the bandits weren’t equipped with range technology.

I have a perfect example where I can prove that they have more range than their weapon allows. In the example of this video, I am equipped with the peacemaker, which has a range of 900, against a showstopper that has a range of 501.

2.png3.png

I am equipped with the peacemaker and the bandit with the showstopper:

1.png

This advantage in the attribute should be more noticeable. However, after paralyzing the bandit with the extra attack 4 of the peacemaker, he still continues to hit me with normal shots, while my peacemaker no longer fires:


https://youtu.be/M_DIQYBxtOA

To me, this can only be explained as a bug in the attribute, or the bandits, besides having shock and cold technologies, are also equipped with range. If it is a bug, it deserves to be fixed, as it takes away the advantage of hunting with long-range weapons. If it doesn't help to paralyze or slow down the bandit, he will still be able to hit me.
 

LEVIATHAN GRANDZILLA

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Hello, I hope you are well. :D

I am opening this thread to question how the range technology works within the game.

In the past few days, the event started, and it was necessary to kill some bandits to collect gifts and complete missions.

This wouldn’t be a problem if the bandits weren’t equipped with range technology.

I have a perfect example where I can prove that they have more range than their weapon allows. In the example of this video, I am equipped with the peacemaker, which has a range of 900, against a showstopper that has a range of 501.

View attachment 49258View attachment 49259

I am equipped with the peacemaker and the bandit with the showstopper:

View attachment 49260

This advantage in the attribute should be more noticeable. However, after paralyzing the bandit with the extra attack 4 of the peacemaker, he still continues to hit me with normal shots, while my peacemaker no longer fires:


https://youtu.be/M_DIQYBxtOA

To me, this can only be explained as a bug in the attribute, or the bandits, besides having shock and cold technologies, are also equipped with range. If it is a bug, it deserves to be fixed, as it takes away the advantage of hunting with long-range weapons. If it doesn't help to paralyze or slow down the bandit, he will still be able to hit me.
Always knew range tech was cooked, but ppl laughed at my thread when I suggested sumthing about it, hypocrisy is insane fr
 

Luka Patajac

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They added range into event bandits and it was obvious from start forme tbh but i thought devs wanted it so they wouldnt bother fixing it.
 

_Leonardo_

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They added range into event bandits and it was obvious from start forme tbh but i thought devs wanted it so they wouldnt bother fixing it.
It's possible, but they could at least confirm if the bandits actually have the equipped technology or if it's a bug. This disrupts my gameplay when I use the Peacemaker or Yagger because keeping distance doesn't help, and in close combat, the bandits apparently already have the extra fully charged. I don't know if you've noticed, but in this last event, as soon as you land the first attack on the Carno bandit, they immediately use the stun from the 4 with the shows.
 

Luka Patajac

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It's possible, but they could at least confirm if the bandits actually have the equipped technology or if it's a bug. This disrupts my gameplay when I use the Peacemaker or Yagger because keeping distance doesn't help, and in close combat, the bandits apparently already have the extra fully charged. I don't know if you've noticed, but in this last event, as soon as you land the first attack on the Carno bandit, they immediately use the stun from the 4 with the shows.
Yea i use yager for them and this bug or intentional range being put is annoying.(if we use vio its even better chances of immediate stun by ss using bandits(carno ones))
 
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