MX Power
Well-known member
- Joined
- Nov 18, 2015
- Messages
- 351
- Reaction score
- 443
- Server
- Europe_1
- Main Char
- M X Power
- Clan
- Extra Power
Let's give Dinos and Weapons additional non-basic attributes fitting to their roles.
Notes:
Dino | Special Attribute (Implant) | Weapon | Special Attribute (Tech) |
---|---|---|---|
Tyrannosaurus Rex | Heat Regulator | Hammer | Dino Defense |
Carnosaurus | Claws | Showstopper | Shock |
Coelophysis | Shield | Yager Rifle | Aim |
Pachycephalosaurus | Weapon Reflector | Peacemaker | Freezer |
Parasaurolophus | Rage | Burning Colt | Perforation |
Centrosaurus | Agility | Gatling | Precision |
Ankylosaurus | Armor | X | X |
Brachiosaurus | Recovery | X | X |
Notes:
- It doesn't have to be distributed like how I did, feel free to share your ideas of what distribution seems more fitting.
- The amount of attribute is exactly similar to that of an implant/tech with same attribute.
- Dinos/Weapons with special attribute can't use the implant/tech that has that attribute, to avoid extreme results.
- This meant only to make more free room for use other implants/techs that you would naturally use with these Dinos/Weapons etc at least for most cases or at least allow you to have an attribute you would rather not waste the 4th slot for.