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Possible Bug with Cybernetic Hordes

H O A R A H

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The hunt is insane in America 1. :cool:

That said, we've organized ourselves to monitor the appearance and elimination of cybernetic dinosaurs and bandits (we're mainly focused on time and maps). We've noticed a "rotation" of maps without appearances after 3 hours of elimination, specifically Mokon Woods and Green Volcano, so far.

I'd like to know if this is planned. We've also observed that the maximum number of appearances (dinosaurs and bandits) is 1 per map, sometimes 2, never more than that. We noticed this right after today's update.

Thank you for your attention! :coffee:
 

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Hello @H O A R A H
Are you saying that after today's update the rotation changed? Like, before they spawned in MK, GV, CCV, MMJ, and GF, now they spawn in a different way?
 

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Hello @H O A R A H
Are you saying that after today's update the rotation changed? Like, before they spawned in MK, GV, CCV, MMJ, and GF, now they spawn in a different way?

Hello GM Evyus

Please forgive my expression, but according to my research and notes since the earlier update, Mokon and Green Volcano lost one phase of cybers (predicted to appear every 3 hours). In Mokon, it took 6 hours for them to reappear...
 

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Hello GM Evyus

Please forgive my expression, but according to my research and notes since the earlier update, Mokon and Green Volcano lost one phase of cybers (predicted to appear every 3 hours). In Mokon, it took 6 hours for them to reappear...
Considering this analysis of the maps without the appearance of cybernetic creatures, the Cold Claw Valley will be the next one not to appear. If this actually happens, it may be a bug or something like that, and I will let you know about it in this same post.
 

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Hmmm
I was looking here and the devs haven't changed anything... maybe someone killed the monster and didn't tell you?
 

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Considering this analysis of the maps without the appearance of cybernetic creatures, the Cold Claw Valley will be the next one not to appear. If this actually happens, it may be a bug or something like that, and I will let you know about it in this same post.
Okay ..

Thank you ^^
 

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Hmmm
I was looking here and the devs haven't changed anything... maybe someone killed the monster and didn't tell you?
Hahaha, I understand the possibilities, but no, America 1 (allies or enemies) is all united to go to the cybernetics at the same time. Because it's a difficult conquest, we don't want to leave anyone behind. In those maps mentioned, the warning also didn't appear until the 6-hour interval (supposedly it was a 3-hour interval).
 

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I've already forwarded the possible bug to the devss and they're going to look into it, but i believe there's nothing wrong... it should start counting from the moment the monster is defeated, 3 hours, and not double that ^^
 

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Hello GM Evyus

Please forgive my expression, but according to my research and notes since the earlier update, Mokon and Green Volcano lost one phase of cybers (predicted to appear every 3 hours). In Mokon, it took 6 hours for them to reappear...
Hello again.

Well, it's been about 4 hours since any cybernetic dino or bandit appeared in Mokon, Green Volcano, Cold Claw, and Maujak. Cybernetic creatures haven't appeared in 4 of the 5 existing maps. Some maps, like Green Volcano, haven't had cybernetic creatures appear for over 6 hours.

Only 1 appearance of a (1) cybernetic Rex in Goldfields.
 

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I've already forwarded the possible bug to the devss and they're going to look into it, but i believe there's nothing wrong... it should start counting from the moment the monster is defeated, 3 hours, and not double that ^^
Gostaria de dizer que o novo metodo de farme esta muito bom mas a taxa de dropes esta bastante baixa mesmo com o gel energetico es demorando muito ate items comuns quase nao estao dropando poderia organizar isso
 

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Hello again.

Well, it's been about 4 hours since any cybernetic dino or bandit appeared in Mokon, Green Volcano, Cold Claw, and Maujak. Cybernetic creatures haven't appeared in 4 of the 5 existing maps. Some maps, like Green Volcano, haven't had cybernetic creatures appear for over 6 hours.

Only 1 appearance of a (1) cybernetic Rex in Goldfields.
Hello,

The devs already know whats going on and they'll fix it.
Thank you!
 

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Its quite possible that a minon was left out? A group must be fully eleminated to respawn. As they roam around the map they are sometimes hard to find.

Generally there is always one giant cyber and a group of bandits (with two leaders) on each map. The respawn timer for a group will start as soon as they have been fully eleminated.
 

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Its quite possible that a minon was left out? A group must be fully eleminated to respawn. As they roam around the map they are sometimes hard to find.

Generally there is always one giant cyber and a group of bandits (with two leaders) on each map. The respawn timer for a group will start as soon as they have been fully eleminated.
why game translate when someone type "help" on chat? :unsure:
1770930212255.png
 

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The hunt is insane in America 1. :cool:

That said, we've organized ourselves to monitor the appearance and elimination of cybernetic dinosaurs and bandits (we're mainly focused on time and maps). We've noticed a "rotation" of maps without appearances after 3 hours of elimination, specifically Mokon Woods and Green Volcano, so far.

I'd like to know if this is planned. We've also observed that the maximum number of appearances (dinosaurs and bandits) is 1 per map, sometimes 2, never more than that. We noticed this right after today's update.

Thank you for your attention! :coffee:
I heard about it from others and noticed myself before today's update
 

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Yes, we always eliminate all the minions, but even so, only one type of cybernetic spawns per map.

This has been happening frequently since the balance updates began; with each update, they usually appear normally, but after a few hours the wait increases and there are fewer hordes per map.
 

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Its quite possible that a minon was left out? A group must be fully eleminated to respawn. As they roam around the map they are sometimes hard to find.

Generally there is always one giant cyber and a group of bandits (with two leaders) on each map. The respawn timer for a group will start as soon as they have been fully eleminated.

Hi, it's me again. :sweatgrinning:

In America 1, although the cybernetic creatures appeared normally at first after the update, after more than 3 hours they still haven't appeared in Green Volcano and in some maps one group of bandits and cybernetic dinosaurs is missing (CCV, MK and GF).
 

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Hi, it's me again. :sweatgrinning:

In America 1, although the cybernetic creatures appeared normally at first after the update, after more than 3 hours they still haven't appeared in Green Volcano and in some maps one group of bandits and cybernetic dinosaurs is missing (CCV, MK and GF).
same on asia now
we killed all after restart and only few spawned back in 3+ h
 

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Were the wohle groups killed or just the cyber boss?
 

Evyus

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Hi, it's me again. :sweatgrinning:

In America 1, although the cybernetic creatures appeared normally at first after the update, after more than 3 hours they still haven't appeared in Green Volcano and in some maps one group of bandits and cybernetic dinosaurs is missing (CCV, MK and GF).
Maybe they are simply tired of dying so much and are going on strike :cool::sneaky:
 

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I think you're right Gm Evyus, we scared them so much that more than 7 hours have passed since their last appearance. :cry:
 

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Checked our logs and it looks that it works. After the last big update that changed dinosizes etc. even more cyber groups are defeated on AM1 at a constant rate. Guess you are unluck that you did see them when players defeated the groups.

Here you can see a 7 days graph in 1 hour intervalls. (the dashed line is where the dino size update was deployed)
1771023897746.png
 
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Checked our logs and it looks that it works. After the last big update that changed dinosizes etc. even more cyber groups are defeated on AM1 at a constant rate. Guess you are unluck that you did see them when players defeated the groups.

Here you can see a 7 days graph in 1 hour intervalls. (the dashed line is where the dino size update was deployed)
View attachment 51303
we noticed the same on eu3, after the update we killed them all in gf till mm every 2 groups per map but after 3h 2 groups in gf and ccv just rrspawned and the other ones respawned 7hrs after….. and since eu3 isnt active there is no chance that some1 did them alone + we have a dc server where every1 is in who do cyber bosses on eu3 + you guys said to kill them you need more than 1 so its not possible that they get killed by 1-2 persons….. would be cool if you take a look on that too
 

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we noticed the same on eu3, after the update we killed them all in gf till mm every 2 groups per map but after 3h 2 groups in gf and ccv just rrspawned and the other ones respawned 7hrs after….. and since eu3 isnt active there is no chance that some1 did them alone + we have a dc server where every1 is in who do cyber bosses on eu3 + you guys said to kill them you need more than 1 so its not possible that they get killed by 1-2 persons….. would be cool if you take a look on that too
Checked our logs and it looks that it works. After the last big update that changed dinosizes etc. even more cyber groups are defeated on AM1 at a constant rate. Guess you are unluck that you did see them when players defeated the groups.

Here you can see a 7 days graph in 1 hour intervalls. (the dashed line is where the dino size update was deployed)
View attachment 51303
and on the bottom i see a time different from 00:00 till 12:00 so in my eyes its not every 1hour intervalls but maybe i read it wrong
 

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Well, I usually say that facts speak for themselves, but something very strange is happening on America 1, as well as on other servers, as mentioned above.

We are actually joining forces to go to the same map at the same time to defeat the bosses, and there's a spike right after the balancing, where cybernetic enemies appear on all maps, both types, on each map, and we defeat them all.

However, after 3 hours, when we go searching together, we definitely don't find them...

Well, looking at the log, what I'm saying seems like a big lie, but it's real in the game. They don't appear and, from what I understand, we'll be at the mercy of whether the problem will be fixed or not.

Even if it's not fixed, or left aside, I'll understand. You work with facts, and that should be sufficient as an answer, but the feeling we have in the game is that they are not reappearing as they should.
 

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Checked our logs and it looks that it works. After the last big update that changed dinosizes etc. even more cyber groups are defeated on AM1 at a constant rate. Guess you are unluck that you did see them when players defeated the groups.

Here you can see a 7 days graph in 1 hour intervalls. (the dashed line is where the dino size update was deployed)
View attachment 51303
The kill log proves that the kill tracking works, but in-game behavior proves that the respawn and map/type distribution system is failing. The fact that each patch instantly resets and restores all spawns is direct evidence of a script or scheduler state problem,not a problem with player perception.
 

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Based on the behavior observed after the cyber boss update in , we would like to present a technical analysis of the respawn issue, because the “cyber kills” log data shown does not match what is actually happening in-game.

The kill log proves that death events are being recorded. However, this does not guarantee that the respawn system is functioning correctly. In event-driven systems, kill registration and respawn triggering are separate routines. It is entirely possible for the kill to be logged successfully while the respawn trigger fails, is canceled, or enters an invalid state.

We have repeatedly observed the following pattern: when bosses are defeated in a synchronized way across all maps, the 3-hour respawn does not occur completely, some maps remain without a spawn, and in others only one of the two boss types appears (either dinosaur or bandits). However, whenever a server correction/patch is applied, all bosses immediately respawn correctly on every map. This is a strong indication of a script state reset, not normal timer behavior.

If the system were based purely on a fixed timer per kill, a patch should not force a full immediate respawn. The fact that everything is instantly restored suggests that control variables, spawn queues, or map flags are entering an inconsistent state over server uptime.

There are also several technical causes that are consistent with what we are observing in practice:

  • possible use of a global spawn queue instead of independent control per map and per boss type
  • spawn collisions when multiple spawns are scheduled in the same time window
  • a global limit of active special instances blocking new spawns
  • logical dependency between dinosaur and bandit spawns (if one fails, the other does not spawn)
  • missing automatic retry when a scheduled spawn fails to execute
  • area or leftover mobs preventing respawn without visible feedback
The aggregated kill graph shows total elimination volume, but it does not demonstrate per-map or per-boss-type coverage. Therefore, it does not invalidate the issue observed by players: the practical absence of full respawns after the 3-hour cycle.

Our server coordinated to defeat all bosses simultaneously precisely because they cannot be soloed , which allowed us to observe the failure pattern consistently and reproducibly. This is not an isolated perception.

We suggest specifically checking:

  • independent timers per map and per boss type
  • concurrent spawn queues
  • active instance limits
  • spawn retry routines
  • state flags that are only cleared on restart/patch
We are reporting this based on repeated, synchronized observation from multiple players. Our goal is to help identify the root cause, not simply to dispute the logs.
 

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One last observation regarding the log...

in orange: The moment the game returns from an update.
in blue: Fewer appearances = fewer deaths

WhatsApp Image 2026-02-14 at 12.22.12 AM.jpeg
Perhaps my way of expressing myself led you to think I'm here because I couldn't arrive in time to defeat the bosses, but that's not what I really mean. Please forgive me if I'm being too intrusive...

Based on this analysis, the problem I mentioned before is already quite noticeable to me. Even if I lose some (I'm not complaining about that and I'm aware of it), I keep wondering why the entire server (since we're united) doesn't defeat them all at once (in blue), after we completely eliminate them (in orange) after an update?
 
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