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Attacker and Defender Buff

DarkMyth.

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When an attacker is draining a site he'd already have his attacker buff, but for the defender which has to run to reach the attacked site he wouldn't have his defender buff ready to make damage or use abilities on his enemy, in that case the attacker is able to leave the site's circle with the buff which lasts long enough to kill the defender before he's able to enter the circle and take the defender buff, and this is being abused everywhere. If developers actually spent a little of their time to watch how some features are being abused since they released them they'd be fixing multiple problems right now.

It's simple math to realize that when you give me a 30 seconds buff I will have the chance to abuse it in multiple ways, it's nonsense that the buff is lasting a runner from Grovesnor all the way nearly to Watkins.
And it's nonsense that if there was a case where you've got multiple attackers and defenders, it's really easy for the attackers to kill at least 1 or 2 defenders before they even get close to taking their defender buff.

Instead of focusing on completing all the cyber dinos and supreme guns you can also spend a little of your time to fix some issues in the latest system which are ruining the gameplay for the players.
 

EmHa69

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When an attacker is draining a site he'd already have his attacker buff, but for the defender which has to run to reach the attacked site he wouldn't have his defender buff ready to make damage or use abilities on his enemy, in that case the attacker is able to leave the site's circle with the buff which lasts long enough to kill the defender before he's able to enter the circle and take the defender buff, and this is being abused everywhere. If developers actually spent a little of their time to watch how some features are being abused since they released them they'd be fixing multiple problems right now.

It's simple math to realize that when you give me a 30 seconds buff I will have the chance to abuse it in multiple ways, it's nonsense that the buff is lasting a runner from Grovesnor all the way nearly to Watkins.
And it's nonsense that if there was a case where you've got multiple attackers and defenders, it's really easy for the attackers to kill at least 1 or 2 defenders before they even get close to taking their defender buff.

Instead of focusing on completing all the cyber dinos and supreme guns you can also spend a little of your time to fix some issues in the latest system which are ruining the gameplay for the players.
it's true, especially when the other person is using rex and you are alone defending, the other person can just spam battlecry and keep you out of the circle, preventing you from getting the buff.

Same story with travel sick, I think it should be completely deleted in order to bring balance between attacking and defending.
 

NazzaFire

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it's true, especially when the other person is using rex and you are alone defending, the other person can just spam battlecry and keep you out of the circle, preventing you from getting the buff.

Same story with travel sick, I think it should be completely deleted in order to bring balance between attacking and defending.
The problem is always an ally clan that comes to defend the allied clan , for this reason the buff was made for
 

piotr50000009

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The problem is always an ally clan that comes to defend the allied clan , for this reason the buff was made for
So drainers can have even 50 ally clans, but defenders can't? Nice balance! And ally was never an issue until people with 0 skill came along and whined on forums about it, game lived for so many years with allies being formed all around just fine didn't it? Also, defending is already difficult, buff makes it nearly impossible for some, and ESPECIALLY for drainers. Because guess what? If a drainer takes a site their helpers can't help anymore, and they end up losing it. Back then those attacking could even keep the gate for a long time, it was always like that.
 

NazzaFire

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So drainers can have even 50 ally clans, but defenders can't? Nice balance! And ally was never an issue until people with 0 skill came along and whined on forums about it, game lived for so many years with allies being formed all around just fine didn't it? Also, defending is already difficult, buff makes it nearly impossible for some, and ESPECIALLY for drainers. Because guess what? If a drainer takes a site their helpers can't help anymore, and they end up losing it. Back then those attacking could even keep the gate for a long time, it was always like that.
the solution would be 1 clan vs 1 clan and no one else could join nor attack them
 

Xx EL LOBO xX

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So drainers can have even 50 ally clans, but defenders can't? Nice balance! And ally was never an issue until people with 0 skill came along and whined on forums about it, game lived for so many years with allies being formed all around just fine didn't it? Also, defending is already difficult, buff makes it nearly impossible for some, and ESPECIALLY for drainers. Because guess what? If a drainer takes a site their helpers can't help anymore, and they end up losing it. Back then those attacking could even keep the gate for a long time, it was always like that.
Alliances have always been a problem and even developers agreed that its not good how charges are monopolized. only certain clans win charges while clans without gates cant win anything so their members just leave and win in a clan with gates, part of the alliance. The idea of the buff was introduced as a way to help smaller clans to take gates and make dominant clans weaker but it has clearly not worked as it should have and now we have something worse, since alliances are much bigger now, with most servers having 8 clans sharing the maps lmao
A solution to this would be decreasing the value of fame so clans have to compete more for the elections (maybe how it was before the value change) but this is not enough so i think the buff system needs some fixes. The idea itself is definitely better than how the game was previously, with the old gates and elections
 

xx-predator-xx

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weird how the attackers fully embraced the buff, created alliances of their own(so the whole "alliance is big we can't make it its absolete) but now they're "we hate the buff". everybody can get the buff but only the defenders/attackers can actually use it(if a defender clan has 3 ppl on and the attacker clan has 6 there's not a problem a?). you will get with the "oh no but the fame" neah mate, you can farm for it 120l fame/day and have 3.2m/month. stop yapping about this. say thx you are not paying for the supplies otherwise there won't be any attacks cuz you know, no goldcoins and all.
 

piotr50000009

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Alliances have always been a problem and even developers agreed that its not good how charges are monopolized. only certain clans win charges while clans without gates cant win anything so their members just leave and win in a clan with gates, part of the alliance. The idea of the buff was introduced as a way to help smaller clans to take gates and make dominant clans weaker but it has clearly not worked as it should have and now we have something worse, since alliances are much bigger now, with most servers having 8 clans sharing the maps lmao
A solution to this would be decreasing the value of fame so clans have to compete more for the elections (maybe how it was before the value change) but this is not enough so i think the buff system needs some fixes. The idea itself is definitely better than how the game was previously, with the old gates and elections
I give no heck what the developers agreed on, i don't care what they think, monopoly can be overthrown, people just never tried because it was easier to join it, and even then you could make a name for yourself despite there being allies. It's about how you go about it, not what it is now where i just log onto the game and just see global chat full off "KKKKKKKKKKKKK" (just 10 times longer). That's what you call "Hard working fighters!"? It makes 'dominant clans' weaker completely unfairly, do realize it's players making up a clan, there's actual dedication and work to make a 'dominant clan', now just anyone can go make a clan and beat someone easily just because they have some buff and a rex. The buff is also very broken, many times it just doesn't apply due to ping issues.

I don't know what it's like on am1, but europe servers are fairly dead compared to the past, giving less fame will 100% not solve anything, and will just make clans even more useless.
 

Xx EL LOBO xX

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weird how the attackers fully embraced the buff, created alliances of their own(so the whole "alliance is big we can't make it its absolete) but now they're "we hate the buff". everybody can get the buff but only the defenders/attackers can actually use it(if a defender clan has 3 ppl on and the attacker clan has 6 there's not a problem a?). you will get with the "oh no but the fame" neah mate, you can farm for it 120l fame/day and have 3.2m/month. stop yapping about this. say thx you are not paying for the supplies otherwise there won't be any attacks cuz you know, no goldcoins and all.
Its very clear your opinion is biased towards the defender side by the way youre talking. In my opinion the problem is that even with buff nowadays, clan alliances accept or make weaker clans to take more gates and reduce the draining rate and it takes 2 phases to take down a gate. They dont have a problem in elections charges with 1/2 extra clans because most of their members win rex by winning many city elections and there are many spaces in most servers xD
Even if an attacker clan is stronger than most of them in the alliance, they will not succeed because there are 7 other clans against them. That is why i think maybe making so only the clan which holds the gate can kill the attackers. this would help to fix the problem of clan 'extensions' too
I give no heck what the developers agreed on, i don't care what they think, monopoly can be overthrown, people just never tried because it was easier to join it, and even then you could make a name for yourself despite there being allies.
Come on an entire map makes 1M fame a day, players dont even play the game and win elections but you have to be farming fame the entire day to get 100k? you just pointed the problem, people almost never try to win elections by themselves or in their own kos clan because its easier to just join a weak clan with gates and wait for 3 months to win rex. this is why the attacker/defender sides are always unbalanced in terms of who has more people
 

xx-predator-xx

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Its very clear your opinion is biased towards the defender side by the way youre talking. In my opinion the problem is that even with buff nowadays, clan alliances accept or make weaker clans to take more gates and reduce the draining rate and it takes 2 phases to take down a gate. They dont have a problem in elections charges with 1/2 extra clans because most of their members win rex by winning many city elections and there are many spaces in most servers xD
Even if an attacker clan is stronger than most of them in the alliance, they will not succeed because there are 7 other clans against them. That is why i think maybe making so only the clan which holds the gate can kill the attackers. this would help to fix the problem of clan 'extensions' too

Come on an entire map makes 1M fame a day, players dont even play the game and win elections but you have to be farming fame the entire day to get 100k? you just pointed the problem, people almost never try to win elections by themselves or in their own kos clan because its easier to just join a weak clan with gates and wait for 3 months to win rex. this is why the attacker/defender sides are always unbalanced in terms of who has more people
lemme get this straight. i've been on both sides, the attackers and the defenders so there's no bias towards one side or another.
 

piotr50000009

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Come on an entire map makes 1M fame a day, players dont even play the game and win elections but you have to be farming fame the entire day to get 100k? you just pointed the problem, people almost never try to win elections by themselves or in their own kos clan because its easier to just join a weak clan with gates and wait for 3 months to win rex. this is why the attacker/defender sides are always unbalanced in terms of who has more people
And how do you think these clans came to the existence? How did clans make elections and fame back in the day? If anything it was more balanced back then to win than it is now, and i've been here since 2013! So if anything that's showing this whole phase and buff update is broken, and like you pointed out, the insanely inflated fame earning that came with this update. Also, it is not biased towards defedners at all (Way lower healing rate than drain rate, health upgrades for DDs, attackers buff that can easily be exploited but that's for another post), people just simply tryhard now. This whole update was meant to "bReAk Eu oNe AlLiAncE" (-devs), so yeah, you know who to thank for that. But i'll say once again it was way easier in the past.
 

Xx EL LOBO xX

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And how do you think these clans came to the existence? How did clans make elections and fame back in the day? If anything it was more balanced back then to win than it is now
It was more balanced before, but that made the defenders always the dominant. The only important things to take gates were
1. having more people than the other side
2. having more resources (kits, abbs)
and once war ended it was back to the same thing, only one group of people dominate over the other because they simply have more people. The focus of all these updates was making draining gates easier for small/kos clans but it has simply not worked as the devs intended, if you want to have a "balanced" gameplay, draining has to be easier.
the insanely inflated fame earning that came with this update
Yes but this is not related to the buff system, I think the changes to the fame have to be reverted as how it was before. All the changes made to the gates were good ideas but were executed poorly and alliances abuse changes like the more fame, faster elections and clan extensions to exert more dominance unfairly.
Trust me and maybe you know a lot of clans would not be part of big alliances if they could leave or be kicked but the actual system encourages to play like this, and now we have allys with 8 clans (without counting the extensions)
I think there should be always people draining and defending during the day, and whoever doesnt want to take part of that just puts protection and thats it, so hopefully developers think about fixing this broken system.
Draining has to be easier than defending and that is my final point c:
 
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piotr50000009

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It was more balanced before, but that made the defenders always the dominant. The only important things to take gates were
1. having more people than the other side
2. having more resources (kits, abbs)
and once war ended it was back to the same thing, only one group of people dominate over the other because they simply have more people. The focus of all these updates was making draining gates easier for small/kos clans but it has simply not worked as the devs intended, if you want to have a "balanced" gameplay, draining has to be easier.
But it wasn't impossible to do so clearly. And it happened many times unlike right now, where nobody can do anything anymore.

Yes but this is not related to the buff system, I think the changes to the fame have to be reverted as how it was before. All the changes made to the gates were good ideas but were executed poorly and alliances abuse changes like the more fame, faster elections and clan extensions to exert more dominance unfairly.
Trust me and maybe you know a lot of clans would not be part of big alliances if they could leave or be kicked but the actual system encourages to play like this, and now we have allys with 8 clans (without counting the extensions)
I think there should be always people draining and defending during the day, and whoever doesnt want to take part of that just puts protection and thats it, so hopefully developers think about fixing this broken system.
Draining has to be easier than defending and that is my final point c:
No, that would be a horrible idea, either remove both or keep both as it would just make everyone not want to put effort in anymore, and in turn, game dies.

Idk which alliances you're talking about, but on eu1 i've seen the enemy side abuse the "clan extension" thing to oblivion. Idk what you're even on about with more fame and faster elections? What do you even mean with that?

Yet again, i don't know what server you really mean, but on eu1 there's constant attacks and defenses, it's just way more difficult to defend anything now so any sort of draining is pointless, which you can thank this update for.

Also, are you okay? Draining easier than defeding? As if it isn't right now? It's so insanely easier to drain than it ever was before, what are you on about? And you realize that goes against what you're literally saying, right? Easy drain means no defense, no defense means new/small clans can't do anything against big clans.
 
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