Danny99s
Active member
- Joined
- Sep 16, 2015
- Messages
- 72
- Reaction score
- 24
- Server
- Europe_1
- Main Char
- Danny99s
- Clan
- Greek Aces
1. Endurance desync.
-This occurs often in between players that have high discrepancy between they endurance attribute value (full q10 set vs. anyone; q5 set vs. players with no endurance bonus).
- Dino Storm server tick rate and client's update rate is probably low. The client with higher endurance attribute is suspiciously coded to have priority over others, this resulting in extreme desync and basically p2w privileges.
->Let's take 2 client players, both with the same gear dino+gun: client 1 with full q10 endu set and client 2 with any endu set at q5 or lower. Client 1 can use use ability and then leave the range of client 2's ability range. For client 2, his game client, shows that he could never click the ability. ->Viceversa also occurs: Player client 2 is shown that his ability is available, clicks it but nothing happens because the server is not taking into account data from his client, but his opponet's with higher endu stat.
-Most likely the company won't invest in better servers. A bandaind solution is to alter the speed-endurance formula; reduce speed and add to it upper limit that can be handled by the server or make is non linear, to ease off/plateau at some point.
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2. Attacker/defender buff abuse.
-This mechanic has become "higher ground" type of thing. First come to get it (players with higher endurance) can prevent others from taking it via crowd control. This mechanic can be abused and used to harass 3rd party clans or even defender clan if they are not near their own portal due the fact that the buff lasts even after leaving the circle. This should be changed: when leaving the portal circle, the attacker and defender buff should immediately disappear. This way, the attackers who want to drain will still benefit against 3rd party clans coming to help the defender clan, while not allowing a few players from attacking clan to go to the nearest portal where defenders regroup and prevent them from coming in time to their site. The 30s timer problem will be solved if the suggested change is implemented.
3. Other improvements.
-Add decimal separator to the numbers in Achievement tabs, as well as search feature.
-Change the way applying items to players is done: -search feature for clan list
-click the player card first-> Apply items option -> clan inventory opens and on the left side shows to whom items are applied. I find it funny that clan inventory has search feature but not the player list. This way there won't be needed to load clan list every time.
-There is a loading bug where when opening Player Profile the tab is blank instead of showing Ranger tab (clother, dino, player). Needed to click some of the sub tabs (Ranger, Dino, Weapons) for this bug to disappear.
-In front of Kearny there is some kind of small bag that has hitbox and prevents movement. Remove it the way you removed hitbox from the small mound in front of Aubrey
-This occurs often in between players that have high discrepancy between they endurance attribute value (full q10 set vs. anyone; q5 set vs. players with no endurance bonus).
- Dino Storm server tick rate and client's update rate is probably low. The client with higher endurance attribute is suspiciously coded to have priority over others, this resulting in extreme desync and basically p2w privileges.
->Let's take 2 client players, both with the same gear dino+gun: client 1 with full q10 endu set and client 2 with any endu set at q5 or lower. Client 1 can use use ability and then leave the range of client 2's ability range. For client 2, his game client, shows that he could never click the ability. ->Viceversa also occurs: Player client 2 is shown that his ability is available, clicks it but nothing happens because the server is not taking into account data from his client, but his opponet's with higher endu stat.
-Most likely the company won't invest in better servers. A bandaind solution is to alter the speed-endurance formula; reduce speed and add to it upper limit that can be handled by the server or make is non linear, to ease off/plateau at some point.
-
2. Attacker/defender buff abuse.
-This mechanic has become "higher ground" type of thing. First come to get it (players with higher endurance) can prevent others from taking it via crowd control. This mechanic can be abused and used to harass 3rd party clans or even defender clan if they are not near their own portal due the fact that the buff lasts even after leaving the circle. This should be changed: when leaving the portal circle, the attacker and defender buff should immediately disappear. This way, the attackers who want to drain will still benefit against 3rd party clans coming to help the defender clan, while not allowing a few players from attacking clan to go to the nearest portal where defenders regroup and prevent them from coming in time to their site. The 30s timer problem will be solved if the suggested change is implemented.
3. Other improvements.
-Add decimal separator to the numbers in Achievement tabs, as well as search feature.
-Change the way applying items to players is done: -search feature for clan list
-click the player card first-> Apply items option -> clan inventory opens and on the left side shows to whom items are applied. I find it funny that clan inventory has search feature but not the player list. This way there won't be needed to load clan list every time.
-There is a loading bug where when opening Player Profile the tab is blank instead of showing Ranger tab (clother, dino, player). Needed to click some of the sub tabs (Ranger, Dino, Weapons) for this bug to disappear.
-In front of Kearny there is some kind of small bag that has hitbox and prevents movement. Remove it the way you removed hitbox from the small mound in front of Aubrey
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