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Draining system

EmHa69

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Hello everyone,

I know that there are many suggestions, complains, ideas regarding the new draining system. If the drain rate is supposed to stay the way it is right now is debatable, but one thing I think everyone would agree is that the attacking phase could and should be longer.

It would be beneficial to both sides, attackers and defenders. Attacker gets the benefit of having more time to plan and do attacks, draining and taking gates would be more rewarding and effective.

Defenders would not need to pick up fame from gates every 15 minutes, which can be bothering since it's mostly just small amounts of fame. It would also be more rewarding for defenders to pick up fame because there would be more fame storaged in the gates.

I think the ideal time for attacking would be 30 or even 45 minutes, which means at 30 minutes phase the fame production would double than what it is now with 15 minute phases. At 45 minutes phase, the fame would be triple of what it is now at 15 minutes phases.

I think it's a good idea and definitely worth at least trying. I think the game would be more interesting for both sides that way.

Kind regards
 

Igaflys

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Hello everyone,

I know that there are many suggestions, complains, ideas regarding the new draining system. If the drain rate is supposed to stay the way it is right now is debatable, but one thing I think everyone would agree is that the attacking phase could and should be longer.

It would be beneficial to both sides, attackers and defenders. Attacker gets the benefit of having more time to plan and do attacks, draining and taking gates would be more rewarding and effective.

Defenders would not need to pick up fame from gates every 15 minutes, which can be bothering since it's mostly just small amounts of fame. It would also be more rewarding for defenders to pick up fame because there would be more fame storaged in the gates.

I think the ideal time for attacking would be 30 or even 45 minutes, which means at 30 minutes phase the fame production would double than what it is now with 15 minute phases. At 45 minutes phase, the fame would be triple of what it is now at 15 minutes phases.

I think it's a good idea and definitely worth at least trying. I think the game would be more interesting for both sides that way.

Kind regards
There were plenty changes in that aspect already. We have been through 45min phrases, 1hour phrases and even 30 min as far as I remember, both in PTR and in Live servers. Current system is the best from all of these that's why I simply don't agree with you. Even right now if attackers are well organised, even if they're highly outnumbered they can take 2 or 3 gates in 1 phrase.
 

xx-predator-xx

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Hello everyone,

I know that there are many suggestions, complains, ideas regarding the new draining system. If the drain rate is supposed to stay the way it is right now is debatable, but one thing I think everyone would agree is that the attacking phase could and should be longer.

It would be beneficial to both sides, attackers and defenders. Attacker gets the benefit of having more time to plan and do attacks, draining and taking gates would be more rewarding and effective.

Defenders would not need to pick up fame from gates every 15 minutes, which can be bothering since it's mostly just small amounts of fame. It would also be more rewarding for defenders to pick up fame because there would be more fame storaged in the gates.

I think the ideal time for attacking would be 30 or even 45 minutes, which means at 30 minutes phase the fame production would double than what it is now with 15 minute phases. At 45 minutes phase, the fame would be triple of what it is now at 15 minutes phases.

I think it's a good idea and definitely worth at least trying. I think the game would be more interesting for both sides that way.

Kind regards
1750437689609.png first change your name and clan accordingly ^^
 

EmHa69

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View attachment 50089 first change your name and clan accordingly ^^
There were plenty changes in that aspect already. We have been through 45min phrases, 1hour phrases and even 30 min as far as I remember, both in PTR and in Live servers. Current system is the best from all of these that's why I simply don't agree with you. Even right now if attackers are well organised, even if they're highly outnumbered they can take 2 or 3 gates in 1 phrase.
Ah, I didn't know. My conclusion on the issues were only based on what i heard from other people complaining about. Didn't know there were phases like that as well
 

Xx EL LOBO xX

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There were plenty changes in that aspect already. We have been through 45min phrases, 1hour phrases and even 30 min as far as I remember, both in PTR and in Live servers. Current system is the best from all of these that's why I simply don't agree with you. Even right now if attackers are well organised, even if they're highly outnumbered they can take 2 or 3 gates in 1 phrase.
the phases were longer last years, before all the buff system was introduced (and drain rates adjusted), clans with lots of gates used to drain themselves to prevent attacks. Right now if this was implemented there would not be any counterpart for both parties, Since defenders no longer drain their own gates, in fact they usually wait until the attack phase end to kill the drainers and take the gate with an ally.
Its not a bad idea to try a longer conflict time again, even by a few minutes it can make a difference
 

DarkMyth.

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Bro really woke up, saw a system that’s finally working, and said: ‘Let’s break it.’
You want longer attack phases? We already tested that disaster. 1-hour phases? Snoozefest. 1.5 hours? Torture chamber. 2 hours? We almost needed a wellness hotline.

Now we’ve got 15-minute attacks with 5-minute breathers, fast, brutal, rewarding. Attackers can still take multiple gates, and drained ones don’t magically self-heal like a Disney character. Strategic? Yes. Balanced? Yes. Abusable? Nope.

And let’s talk about your fame fantasy.
You’re out here asking for 4k fame per phase per gate like we’re printing Monopoly money. The current 1k every 15 mins is already 10x more than the old system, you know, back when grinding felt like medieval punishment. This setup? It works.

So maybe, just maybe, instead of pitching fever dreams to devs all summer…
Touch some grass. Let the sunlight hit.
Your fame addiction will still be here when school starts.
 

DarkMyth.

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the phases were longer last years, before all the buff system was introduced (and drain rates adjusted), clans with lots of gates used to drain themselves to prevent attacks. Right now if this was implemented there would not be any counterpart for both parties, Since defenders no longer drain their own gates, in fact they usually wait until the attack phase end to kill the drainers and take the gate with an ally.
Its not a bad idea to try a longer conflict time again, even by a few minutes it can make a difference
Oh sure, let’s go full nostalgia mode and bring back the old system.
Remove the buffs, crank up the drain times, and let’s all enjoy the beautiful chaos, attackers doing absolutely zero damage, needing 15+ minutes just to drain a single site, and allies casually wiping you out, with or without defenders even showing up.


Sounds amazing, right?
We’ll all hold hands, stare at 99% drain for 10 minutes, and watch as the only thing getting captured is our will to play.

Funny how people forget: those ‘good old days’ were the reason buffs, faster drains, and the current 15-minute phases even exist. But hey, let’s throw all that out the window just so we can feel like something’s happening for longer. Solid logic
 

NazzaFire

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but the only thing that remain abusable is an Enemy clan drain , enemies could not get it in 1 phase and in next phase Allies getting that gate so in the third phase the old owner of that gate can take it back and enemies get nothing
 

DarkMyth.

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but the only thing that remain abusable is an Enemy clan drain , enemies could not get it in 1 phase and in next phase Allies getting that gate so in the third phase the old owner of that gate can take it back and enemies get nothing
You’re talking like this “enemy drain into ally retake” thing is some clever abuse, but really it’s just a byproduct of how the phase system works. It’s no different than how two attacker clans can’t compete over the same gate, it’s not abuse, it’s just a limitation of the mechanics

Unless we want to break the whole system just to make every outcome 100% linear (and boring), this is the trade-off
And guess what? It’s still more competitive, more rewarding, and way less abusable than anything we had before

No system will be perfect. But this one? It works (kinda)
Trying to “fix” this would be like rewriting the laws of gravity because someone tripped
 

Xx EL LOBO xX

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Oh sure, let’s go full nostalgia mode and bring back the old system.
Remove the buffs, crank up the drain times, and let’s all enjoy the beautiful chaos, attackers doing absolutely zero damage, needing 15+ minutes just to drain a single site, and allies casually wiping you out, with or without defenders even showing up.


Sounds amazing, right?
We’ll all hold hands, stare at 99% drain for 10 minutes, and watch as the only thing getting captured is our will to play.

Funny how people forget: those ‘good old days’ were the reason buffs, faster drains, and the current 15-minute phases even exist. But hey, let’s throw all that out the window just so we can feel like something’s happening for longer. Solid logic
Ive never said i prefer how the game worked previously to all the changes. But we cant say the game is in a more interesting place talking about clan wars compared to how it was previous to all of this. Its even worse, KOS alliances hardly happen anymore and you dont see more than 3 clans trying to take maps compared to the usual +7 clans in alliances, (again, without counting their extensions xd)
Let me set my argument clear. I do like the core mechanics of this, but i dont like how it has affected the game. Alliances still exist and they have more tools to be stronger at defense, elections are still monopolized and we dont have big wars.



ame3 1.png
There is not a single member from this clan to defend the gate , lets say that its being drained by 5 KOS, it absolutely DOES NOT MATTER because the gates are so much split up between all the clans, this gate can go over 2-3 phases without being taken by the kos who initially drained, but it will be taken by one of the few strong and active clans who deserve to have gates by their activity. Or actually maybe one of them will log in one of the accounts in this clan to take the fame



ame3 2.png
this is the draining rate to one of the gates, which is not even level 2, I did the calcs (draining rate.60secs).15(attack phase) and it takes more than one phase to take. Maybe if you have 4 or 5 people you can take it in time, or you get the buff stolen by the only active clan at that time. But there is not a single reason for the biggest clans to kick the inactive off the alliance because enemies cant steal the fame so there is NO COMPETITION for elections.
Annd yes you can say fame requirements are low so people can just farm at claims and maybe steal governor or something higher, but literally no one does this because everyone can be ally so why not just wait for your turn in your own ally clan. Believe or not the fame is not low compared to the difficulty and how much you can farm in claims (100k a day with much free time)

this server, ame3 has a total of 9 ally clans, (it was 11 two days ago) They are small clans and dont need extensions, so this is their way to solve the draining problem, this server obviously doesnt match the activity of others so let me get another example



ame1.png


ame1 2.2.pngThis is from ame1, one of the most active servers right now where DV doesnt hold any gates. 'Surprisingly', every single clan has their extensions that act like dv and reduce their draining rate, and some of them do hold a 'decent' amount of gates (They get taken over in 10 minutes), but remember this is one of the most active servers and it doesnt take long for 30 people to show up. For such an active server, the amount of enemy clans is.. 1? and almost all extensions have more members than it? how is it possible if the draining system is so brutal and rewarding? I guess no one wants to be KOS. Try to steal an election and you will be blacklisted from entering the alliance. Maybe you can farm your fame at claims.. Good luck farming 3 million for governor.
I dont want to attach many more images but ame4 is almost the same thing and ame2, ame5 have many, many clans holding gates compared to their general activity and the ones where this doesnt happen DV does all the work for the 3-4 only clans hold gates. Even in your own server you can compare the amount of ally with enemies and it does not match like old times, where at least in my experience wars happened a few times every now and then, but at least there were even if it was not regarding for the kos some times. And wars were ACTUALLY STRATEGICAL. Attacking clans made strategies. They split and, if they outnumbered the defenders, they could drain some gates with only one or two players while the biggest groups protected one area. Now this does not happen and it is just a mess of players attacking and healing a gate.
 

DarkMyth.

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Ive never said i prefer how the game worked previously to all the changes. But we cant say the game is in a more interesting place talking about clan wars compared to how it was previous to all of this. Its even worse, KOS alliances hardly happen anymore and you dont see more than 3 clans trying to take maps compared to the usual +7 clans in alliances, (again, without counting their extensions xd)
Let me set my argument clear. I do like the core mechanics of this, but i dont like how it has affected the game. Alliances still exist and they have more tools to be stronger at defense, elections are still monopolized and we dont have big wars.



View attachment 50090
There is not a single member from this clan to defend the gate , lets say that its being drained by 5 KOS, it absolutely DOES NOT MATTER because the gates are so much split up between all the clans, this gate can go over 2-3 phases without being taken by the kos who initially drained, but it will be taken by one of the few strong and active clans who deserve to have gates by their activity. Or actually maybe one of them will log in one of the accounts in this clan to take the fame



View attachment 50091
this is the draining rate to one of the gates, which is not even level 2, I did the calcs (draining rate.60secs).15(attack phase) and it takes more than one phase to take. Maybe if you have 4 or 5 people you can take it in time, or you get the buff stolen by the only active clan at that time. But there is not a single reason for the biggest clans to kick the inactive off the alliance because enemies cant steal the fame so there is NO COMPETITION for elections.
Annd yes you can say fame requirements are low so people can just farm at claims and maybe steal governor or something higher, but literally no one does this because everyone can be ally so why not just wait for your turn in your own ally clan. Believe or not the fame is not low compared to the difficulty and how much you can farm in claims (100k a day with much free time)

this server, ame3 has a total of 9 ally clans, (it was 11 two days ago) They are small clans and dont need extensions, so this is their way to solve the draining problem, this server obviously doesnt match the activity of others so let me get another example



View attachment 50092


View attachment 50094This is from ame1, one of the most active servers right now where DV doesnt hold any gates. 'Surprisingly', every single clan has their extensions that act like dv and reduce their draining rate, and some of them do hold a 'decent' amount of gates (They get taken over in 10 minutes), but remember this is one of the most active servers and it doesnt take long for 30 people to show up. For such an active server, the amount of enemy clans is.. 1? and almost all extensions have more members than it? how is it possible if the draining system is so brutal and rewarding? I guess no one wants to be KOS. Try to steal an election and you will be blacklisted from entering the alliance. Maybe you can farm your fame at claims.. Good luck farming 3 million for governor.
I dont want to attach many more images but ame4 is almost the same thing and ame2, ame5 have many, many clans holding gates compared to their general activity and the ones where this doesnt happen DV does all the work for the 3-4 only clans hold gates. Even in your own server you can compare the amount of ally with enemies and it does not match like old times, where at least in my experience wars happened a few times every now and then, but at least there were even if it was not regarding for the kos some times. And wars were ACTUALLY STRATEGICAL. Attacking clans made strategies. They split and, if they outnumbered the defenders, they could drain some gates with only one or two players while the biggest groups protected one area. Now this does not happen and it is just a mess of players attacking and healing a gate.
Veryyyy long ago I said this update was supposed to remove the purpose of alliances but all it did was make clans build bigger alliances as it became a bunch of nonsense being put into a system making it impossible for 1 defender clan to actually defend

I've always been against this system, always opposed against it but at the end there was no chance to change anything
 
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Xx EL LOBO xX

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The actual state of the game regarding clan wars is objectively bad and needs to be changed. I adressed the problem that lead to other problems which make the gameplay boring and not fulfill the PVP potential the game has, if other players or even devs disagree thats fine but the game can be 4x times better regarding this aspect
 

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Well when was last time PvP was not boring in this game tbh(in any possible scenario).
 

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Well when was last time PvP was not boring in this game tbh(in any possible scenario).
When people didn't take the buff to not drain but to roam around the maps and kill people by abusing the buff, are you seriously even asking this question? Do you even play the game at this point?

The buff is fine when a clan is actually attacking another clan, but the buff is being abused in different ways as I mentioned already, by everyone of course not talking about a specific side
 

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When people didn't take the buff to not drain but to roam around the maps and kill people by abusing the buff, are you seriously even asking this question? Do you even play the game at this point?

The buff is fine when a clan is actually attacking another clan, but the buff is being abused in different ways as I mentioned already, by everyone of course not talking about a specific side
Tbh buff should only work inside the gate (3 sec cooldown after player leaves the circle)
 

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When people didn't take the buff to not drain but to roam around the maps and kill people by abusing the buff, are you seriously even asking this question? Do you even play the game at this point?

The buff is fine when a clan is actually attacking another clan, but the buff is being abused in different ways as I mentioned already, by everyone of course not talking about a specific side
To fix this they should create a clan war system , if for a specific period of time and for reasons etc... make sure to create 1clan v1 clan without any other clan to join it
 

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Tbh buff should only work inside the gate (3 sec cooldown after player leaves the circle)
It used to be exactly until some EU1 retards kept whining on the forum and spamming through alt accounts until devs changed it in their favor but they ended up quitting the game

To fix this they should create a clan war system , if for a specific period of time and for reasons etc... make sure to create 1clan v1 clan without any other clan to join it
Keep dreaming
 

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It used to be exactly until some EU1 retards kept whining on the forum and spamming through alt accounts until devs changed it in their favor but they ended up quitting the game


Keep dreaming
as if you hadn't done it :ROFLMAO:
 

EmHa69

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Bro really woke up, saw a system that’s finally working, and said: ‘Let’s break it.’
You want longer attack phases? We already tested that disaster. 1-hour phases? Snoozefest. 1.5 hours? Torture chamber. 2 hours? We almost needed a wellness hotline.

Now we’ve got 15-minute attacks with 5-minute breathers, fast, brutal, rewarding. Attackers can still take multiple gates, and drained ones don’t magically self-heal like a Disney character. Strategic? Yes. Balanced? Yes. Abusable? Nope.

And let’s talk about your fame fantasy.
You’re out here asking for 4k fame per phase per gate like we’re printing Monopoly money. The current 1k every 15 mins is already 10x more than the old system, you know, back when grinding felt like medieval punishment. This setup? It works.

So maybe, just maybe, instead of pitching fever dreams to devs all summer…
Touch some grass. Let the sunlight hit.
Your fame addiction will still be here when school starts.
Education is an important part of persons life. I would definitely recommend because it helps you in every day tasks. As in your case, if you were able to read, you would be able to see that I wrote 30 minutes phases.

About the touching grass part, you are in game 24/7, Infact I don't know when I logged last time without seeing you online.

for the rest of the romans and bibles you wrote, I won't read it because I appreciate my time too much
 

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Education is an important part of persons life. I would definitely recommend because it helps you in every day tasks. As in your case, if you were able to read, you would be able to see that I wrote 30 minutes phases.

About the touching grass part, you are in game 24/7, Infact I don't know when I logged last time without seeing you online.

for the rest of the romans and bibles you wrote, I won't read it because I appreciate my time too much
Not to be rude or smthing, but how can u know hes 24/7 in game? When u say 'Infact I don't know when i Logged last time without seeing you online' does it mean you have different source of information about him being online?

Like man, youre highly SUS right now, pretty sure ur doing multi atp.
 

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Education is an important part of persons life. I would definitely recommend because it helps you in every day tasks. As in your case, if you were able to read, you would be able to see that I wrote 30 minutes phases.

About the touching grass part, you are in game 24/7, Infact I don't know when I logged last time without seeing you online.

for the rest of the romans and bibles you wrote, I won't read it because I appreciate my time too much
Quoting education while refusing to read is a bold move. Watching my online status closer than your own says enough. And skipping the rest because it “wastes your time” just proves you weren’t ready for a real response

Not everything needs a reaction but yours says a lot
 

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this server, ame3 has a total of 9 ally clans, (it was 11 two days ago) They are small clans and dont need extensions, so this is their way to solve the draining problem, this server obviously doesnt match the activity of others so let me get another example
lol XD ame 3 literally doesn't have alliance each clan is neutral to the others and fight on their respective map
 

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Where are those players who defended this system and threw stones at those who said that this would harm PvP in the long run? The guys simply saw that they were wrong and disappeared from the forum, as did the devs, who never touched on the subject of the drainage system again.
 

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Where are those players who defended this system and threw stones at those who said that this would harm PvP in the long run? The guys simply saw that they were wrong and disappeared from the forum, as did the devs, who never touched on the subject of the drainage system again.
There

It used to be exactly until some EU1 retards kept whining on the forum and spamming through alt accounts until devs changed it in their favor but they ended up quitting the game
 

Xx EL LOBO xX

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lol XD ame 3 literally doesn't have alliance each clan is neutral to the others and fight on their respective map
Okay im not sure how much different this is to a 'normal' server situation, usually servers follow a list for governor, mashal and sheriff but i guess this servers situation is different caused by its low activity. however this doesnt go against the facts when gates are extremely split, they are extremely slow and hard to take, and that most clans are gate holders rather than attackers (which was most of what i said earlier).
also something else i think is that there is not much competence for gates in this server. If there was, some clans would try to take territory of the lesser active ones. Like even having 6 gates is something worth to defend but instead they keep it low and actually help eachother doing that
 
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and that most clans are gate holders rather than attackers (which was most of what i said earlier).
because currently only goldfields and green volcano have 24/7 war clan vs clan
however this doesnt go against the facts when gates are extremely split, they are extremely slow and hard to take
i don't think so, i don't know your server situation but for example my enemy clan use multiaccounts against my clan. One player of them become 4 or 5, or that player drain afk multiple zones or he hunt on one account while he drains on the other 4. The problem about multiaccounts increased more with the attacker-buff/defender-debuff update
 

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If there was, some clans would try to take territory of the lesser active ones.
as i said clans are neutral, others are in clan vs clan war for the map. For example i had zones in ccv but the clan there didn't helped me to defend and neither to my enemy, same at gv (well until the enemy decided to attack both of them), and nobody is helping the current war at goldfields
Like even having 6 gates is something worth to defend but instead they keep it low and actually help eachother doing that
and nobody wants more zones due the multiaccount problem
 

Xx EL LOBO xX

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i don't think so, i don't know your server situation but for example my enemy clan use multiaccounts against my clan
and nobody wants more zones due the multiaccount problem
Multi accounts is a problem that shouldve been solved and must not be part of the game, it can be used for defense too. If there is only 1 person in 4 accs and taking gates it does not mean attacking is easy, its cheating. We have to see it with actual players. And i believe it is a fact taking over a gate can be very slow, you should know it beforehand with the amount of gates clans hold in your server xD the only different thing is that other clans dont interrupt, while what you should see is an ally clan stealing the buff from the drainers.

as i said clans are neutral, others are in clan vs clan war for the map. For example i had zones in ccv but the clan there didn't helped me to defend and neither to my enemy, same at gv (well until the enemy decided to attack both of them), and nobody is helping the current war at goldfields
I dont believe clans staying neutral against other enemy attacks is bad, but its not good for the game having too many clans holding gates either. In your situation, years ago, this big neutrality wouldve never happened because there was a competence for sheriff, rex etc but its obviously lacking now and the system encourages to have many clans in an alliance or in this case just holding the gates
 
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