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Suggestion for new playables, their stats and abilities

Joined
Sep 9, 2022
Messages
23
Reaction score
11
Server
Europe_1
Main Char
Nebulon Galaxus
Clan
AroAce Mechanoid
Hello dear readers so this will be one of the longest posts I ever made but I hope your give me your attention and listen to what I have to say

So to keep it short I’m a bit of a fool and as such I have not lost the hope to see a new playable creature or even multiple of them being added to the game and so I had a bit of thought about what could be added how it should be implemented and what stats they could have/what roles should they fulfil to keep it short I’ll try to summarize what I was going for none of these creatures are to replace the already existing ones their mainly to offer a few different types of playstyles and variation to them so without any more hold ups let’s get right to it

Ok that was a lie one more thing about how this post will look each creature will have a short description about it to justify what abilities and such a chose for it and why along with the proposed stats and such I’m also trying my very best to not over complicate stuff by trying to add new effects to the game and such ok now it’s time to start

Ok that was another lie just wanted to say all the new creatures would be acquired through silver lily’s emporium using silver crowns since no one likes the mission ones and its more incentive for people to do elections and to make things more simple lets just not make an npc variant to them since it would be way too complicated to keep track of what to hunt especially in the lvl 55 area and justification for this could be something along the lines of this: In attempts to outcompete the local shops silver lilys emporiums owner has decided to bring in a new stock of creatures from far away regions which are not native to this area in hopes of attracting attention of rangers and citizens of Dinoville alike

Tyrannosaurus rex

Ok everyone who didn’t bother reading the introduction is probably confused saying “what are you doing dude rex is already in the game!” and your correct I’m not proposing to add it I’m thinking about changing a few things about it to make my other additions to do what I want them to do and to make it more accurate

So the change I’m talking about aren’t to stats or something like that I consider those as ok there will be a buff to them so I can’t write the new numbers here since math is hard so ill use the old ones if at all anyway idk about you but I heard that rex had the strongest bite force of any land animal so I don’t get why his main dmg comes from bleed so let’s change that and make a rex the pure damage choice by changing this:

Brutal bite

Ravage target in close range for 400% dino damage

Extra power +11 sec

Target also bleeds for 1000% dino damage over 10 seconds

To this

Devastating bite (new name :3)

Crush the targets bones in close range for 500% dino damage

Extra power +11 sec

Target is also 75% more vulnerable

It’s a simple change but truer to the creature’s reputation of turning bones to dust with its bites also the Battle cry’s damage would also go up to 500%

Giganotosaurus

This massive Argentinian theropod is not only famous but I think it could be an interesting addition to the game this massive beast was hunting Sauropods when it walked the earth and despite being just as large as Rex it took a different approach to its hunting style where it relied less on massive bite force but instead on inflicting deep wounds with its razor-sharp teeth and more specialised jaws for the job these beasts were also surprising fast for their size as such I put their endurance higher then Rexes supported by the fact they were lighter in real world so it make sense they move a bit faster once more the stats I’m about to use are before the endgame part 3 came out so be aware of that

Strength: 38,134 (identical to Carnos also the numbers are written like they are in game)

Vitality: 46,985 (identical to Carnos)

Endurance: 1149 (identical to Pachys)

Abilities:

Flesh riper


Attack target in close range for 400% dino damage target also bleeds for 300% dino damage for 3 seconds

Extra power +11 sec

Target bleeds for 1000% dino damage for 10 seconds (instead of the 300% from before)

Ligament tear (claw attack)

Attack target in close range for 400% dino damage (no extra effect for balance and since idk if bleed can be stacked xd)

Extra power + 14 sec

Target is also slowed down by 50% for 8 seconds

Spinosaurus

Another highly popular creature before you throw me of the cliff for only choosing the large carnivores I’m going over them first since there’s less carnivores in game right now then herbivores and to make this all simpler we will go with the Jurassic park Spinosaurus for this since most people know and like that one more this massive creatures is the largest known theropod so far (based on size) these beasts lived in Africa and were piscivorous as such I think this calls for an interesting opportunity to explore so as this creature was mainly suited to hunt fish its damage towards large creatures is limited thanks to its anatomy but its strong and capable arms will surely help it in keeping the target in place its mass is no joke either as such its health is unmatched among other carnivores however its speed outside water is very limited thanks to that mass however the reptilian resistance will be of great use to it since in my iteration it has regenerative abilities like lizards

Strength: 28,574 (identical to Pachy)

Vitality: 64,925 (identical to Paras)

Endurance: 695 (identical to Centros)

Abilities:

Claw attack


Slash the target in close range for 450% dino damage

Extra power +8 sec

Target takes 750% dino damage and also gets paralyzed for 10 seconds

Bestial roar

Up to 3 targets in close range take 450% dino damage

Extra power +18 sec

User also regenerates 15% health over 10 seconds

Stegosaurus

These large herbivores possess great defensive capabilities with decent speed for a creature of such size and mass to protect them from threats while providing great sturdiness in combat not to mention a deadly tail with four spikes on its end their again one of the more popular dinosaurs out there as for their capabilities I’m sure their spikes will proof of great use against those pesky Lazer guns not to mention their tail being a great hazard to all creatures in the area

Strength: 21,635 (identical to Centro)

Vitality: 73,470 (identical to Centro)

Endurance: 787 (identical to Para)

Abilities:

Tail swipe


Up to 3 targets in close range take 350% dino damage

Extra power +16 seconds

Targets also bleed for 400% over 4 seconds

Ready for battle! (roar)

Up to 5 targets in close range take 350% damage and have their damage reduced by 25% for 5 seconds

Extra power +25 sec

Damage reductions duration increased to 10 seconds user also reflects 50% gun damage for 10 seconds

Shantungasaurus

These colossal behemoths are among the largest hadrosaurs to date their size and mass is unmatched and unlike some may think they are not afraid to turn their enemies skull into powder under their feet these beasts are massive in size and in weight itself this gives them unmatched durability however those 12 to 20 tons are not easy to move making them one of the slowest creatures in the roster do not worry through for they are far away from being weak as the impact of their stomp can stager even the largest of foes and do not be fooled they are very deadly creatures that should NOT be taken lightly

Strength: 16,713 (identical to Brachi)

Vitality: 82,865 (identical to Anky)

Endurance: 475 (identical to Brachi)

Abilities:

Body slam


Ram the target in close range for 1000% dino damage

Extra power +16 sec

Target is also slowed by 50% for 15 seconds

Earthquake (stomp)

Up to 3 targets in close range take 1000% dino damage

Extra power +25 sec

Affects up to 5 targets also all targets get stunned for 6 seconds

Therizinosaurus

These large herbivore are once again one of the most well know species of dinosaurs with a decent sized fan base their anatomy might not make them the toughest creatures to over life nor are they the fastest with their mass being only 5 tons they can still move rather fast however their strength come from their capability to turn their enemies into a fine looking colander with the help of their massive claws which can go through their targets with absolute easy while leaving their enemies in a highly vulnerable state as such the Therizinosaurus would expand the roster of high damage dealing herbivores

Strength: 32,857 (identical to Coelo)

Vitality: 52,280 (identical to Coelo)

Endurance: 1016 (identical to Carno)

Abilities:

Head cutter
(claw attack)

Slash a target in close range for 375% dino damage target also has 50% weaker armour for 6 seconds

Extra power +10 sec

Weaker armour duration increased to 12 seconds target also take 650% dino damage

Claw cyclone (multiple claw swipes)

Slash a target in close range for 375% dino damage user also gains the effect of claws for 10 seconds

Extra power +15 sec

Hits up to 2 targets (like showstopper) all targets are also 33% more vulnerable for 6 seconds

Majungasaurus

These medium sized theropods around one meter shorter then Carnotaurus might not be the most famous dinosaurs however what they lack in fame they compensate in speed and mainly in ferocity fighting as if they were completely mad like who would bash their enemies face in with their skull despite not having any strong specialized skulls or horns this will surly leave even the most seasoned foes confused sadly, for them they’re not build to resist many attacks so it’s best to avoid prolonged confrontation and utilize their speed instead however this doesn’t stop their blood lust which can leave them ferociously charging into their enemies in hopes of exposing even the slightest of weaknesses as I said don’t mess around with these guys (yes, I made all of that up just to justify abilities so what? Its just for the fun of it)

Strength: 28,574 (identical to Pachy)

Vitality: 46,985 (identical to Carno)

Endurance: 1277 (identical to Coelo)

Abilities:

Skull bash
(head attack)

Bash a target in close range for 500% dino damage

Extra power +18 sec

Target is also confused for 11 seconds

Blood charge (it’s a charge attack come on it’s in the name xd)

Charge towards a target in close to medium range to deal 500% dino damage target is also made easy target for 8 seconds

Extra power +12 sec

Target is also slowed down by 50% for 6 seconds
 
Joined
Sep 9, 2022
Messages
23
Reaction score
11
Server
Europe_1
Main Char
Nebulon Galaxus
Clan
AroAce Mechanoid
sorry found a slight mistype in the giganotosaurus part its meant over the duration of that time and not for the entire duration of that time that would be completely broken i cant seem to be able to edit the post anymore so im just puting it here to make sure someone doesnt get the wrong idea
 

- Cause -

Well-known member
Joined
Dec 15, 2021
Messages
484
Reaction score
327
Server
Europe_1
Main Char
Eduard06
Clan
Albania
Hello dear readers so this will be one of the longest posts I ever made but I hope your give me your attention and listen to what I have to say

So to keep it short I’m a bit of a fool and as such I have not lost the hope to see a new playable creature or even multiple of them being added to the game and so I had a bit of thought about what could be added how it should be implemented and what stats they could have/what roles should they fulfil to keep it short I’ll try to summarize what I was going for none of these creatures are to replace the already existing ones their mainly to offer a few different types of playstyles and variation to them so without any more hold ups let’s get right to it

Ok that was a lie one more thing about how this post will look each creature will have a short description about it to justify what abilities and such a chose for it and why along with the proposed stats and such I’m also trying my very best to not over complicate stuff by trying to add new effects to the game and such ok now it’s time to start

Ok that was another lie just wanted to say all the new creatures would be acquired through silver lily’s emporium using silver crowns since no one likes the mission ones and its more incentive for people to do elections and to make things more simple lets just not make an npc variant to them since it would be way too complicated to keep track of what to hunt especially in the lvl 55 area and justification for this could be something along the lines of this: In attempts to outcompete the local shops silver lilys emporiums owner has decided to bring in a new stock of creatures from far away regions which are not native to this area in hopes of attracting attention of rangers and citizens of Dinoville alike

Tyrannosaurus rex

Ok everyone who didn’t bother reading the introduction is probably confused saying “what are you doing dude rex is already in the game!” and your correct I’m not proposing to add it I’m thinking about changing a few things about it to make my other additions to do what I want them to do and to make it more accurate

So the change I’m talking about aren’t to stats or something like that I consider those as ok there will be a buff to them so I can’t write the new numbers here since math is hard so ill use the old ones if at all anyway idk about you but I heard that rex had the strongest bite force of any land animal so I don’t get why his main dmg comes from bleed so let’s change that and make a rex the pure damage choice by changing this:

Brutal bite

Ravage target in close range for 400% dino damage

Extra power +11 sec

Target also bleeds for 1000% dino damage over 10 seconds

To this

Devastating bite (new name :3)

Crush the targets bones in close range for 500% dino damage

Extra power +11 sec

Target is also 75% more vulnerable

It’s a simple change but truer to the creature’s reputation of turning bones to dust with its bites also the Battle cry’s damage would also go up to 500%

Giganotosaurus

This massive Argentinian theropod is not only famous but I think it could be an interesting addition to the game this massive beast was hunting Sauropods when it walked the earth and despite being just as large as Rex it took a different approach to its hunting style where it relied less on massive bite force but instead on inflicting deep wounds with its razor-sharp teeth and more specialised jaws for the job these beasts were also surprising fast for their size as such I put their endurance higher then Rexes supported by the fact they were lighter in real world so it make sense they move a bit faster once more the stats I’m about to use are before the endgame part 3 came out so be aware of that

Strength: 38,134 (identical to Carnos also the numbers are written like they are in game)

Vitality: 46,985 (identical to Carnos)

Endurance: 1149 (identical to Pachys)

Abilities:

Flesh riper


Attack target in close range for 400% dino damage target also bleeds for 300% dino damage for 3 seconds

Extra power +11 sec

Target bleeds for 1000% dino damage for 10 seconds (instead of the 300% from before)

Ligament tear (claw attack)

Attack target in close range for 400% dino damage (no extra effect for balance and since idk if bleed can be stacked xd)

Extra power + 14 sec

Target is also slowed down by 50% for 8 seconds

Spinosaurus

Another highly popular creature before you throw me of the cliff for only choosing the large carnivores I’m going over them first since there’s less carnivores in game right now then herbivores and to make this all simpler we will go with the Jurassic park Spinosaurus for this since most people know and like that one more this massive creatures is the largest known theropod so far (based on size) these beasts lived in Africa and were piscivorous as such I think this calls for an interesting opportunity to explore so as this creature was mainly suited to hunt fish its damage towards large creatures is limited thanks to its anatomy but its strong and capable arms will surely help it in keeping the target in place its mass is no joke either as such its health is unmatched among other carnivores however its speed outside water is very limited thanks to that mass however the reptilian resistance will be of great use to it since in my iteration it has regenerative abilities like lizards

Strength: 28,574 (identical to Pachy)

Vitality: 64,925 (identical to Paras)

Endurance: 695 (identical to Centros)

Abilities:

Claw attack


Slash the target in close range for 450% dino damage

Extra power +8 sec

Target takes 750% dino damage and also gets paralyzed for 10 seconds

Bestial roar

Up to 3 targets in close range take 450% dino damage

Extra power +18 sec

User also regenerates 15% health over 10 seconds

Stegosaurus

These large herbivores possess great defensive capabilities with decent speed for a creature of such size and mass to protect them from threats while providing great sturdiness in combat not to mention a deadly tail with four spikes on its end their again one of the more popular dinosaurs out there as for their capabilities I’m sure their spikes will proof of great use against those pesky Lazer guns not to mention their tail being a great hazard to all creatures in the area

Strength: 21,635 (identical to Centro)

Vitality: 73,470 (identical to Centro)

Endurance: 787 (identical to Para)

Abilities:

Tail swipe


Up to 3 targets in close range take 350% dino damage

Extra power +16 seconds

Targets also bleed for 400% over 4 seconds

Ready for battle! (roar)

Up to 5 targets in close range take 350% damage and have their damage reduced by 25% for 5 seconds

Extra power +25 sec

Damage reductions duration increased to 10 seconds user also reflects 50% gun damage for 10 seconds

Shantungasaurus

These colossal behemoths are among the largest hadrosaurs to date their size and mass is unmatched and unlike some may think they are not afraid to turn their enemies skull into powder under their feet these beasts are massive in size and in weight itself this gives them unmatched durability however those 12 to 20 tons are not easy to move making them one of the slowest creatures in the roster do not worry through for they are far away from being weak as the impact of their stomp can stager even the largest of foes and do not be fooled they are very deadly creatures that should NOT be taken lightly

Strength: 16,713 (identical to Brachi)

Vitality: 82,865 (identical to Anky)

Endurance: 475 (identical to Brachi)

Abilities:

Body slam


Ram the target in close range for 1000% dino damage

Extra power +16 sec

Target is also slowed by 50% for 15 seconds

Earthquake (stomp)

Up to 3 targets in close range take 1000% dino damage

Extra power +25 sec

Affects up to 5 targets also all targets get stunned for 6 seconds

Therizinosaurus

These large herbivore are once again one of the most well know species of dinosaurs with a decent sized fan base their anatomy might not make them the toughest creatures to over life nor are they the fastest with their mass being only 5 tons they can still move rather fast however their strength come from their capability to turn their enemies into a fine looking colander with the help of their massive claws which can go through their targets with absolute easy while leaving their enemies in a highly vulnerable state as such the Therizinosaurus would expand the roster of high damage dealing herbivores

Strength: 32,857 (identical to Coelo)

Vitality: 52,280 (identical to Coelo)

Endurance: 1016 (identical to Carno)

Abilities:

Head cutter
(claw attack)

Slash a target in close range for 375% dino damage target also has 50% weaker armour for 6 seconds

Extra power +10 sec

Weaker armour duration increased to 12 seconds target also take 650% dino damage

Claw cyclone (multiple claw swipes)

Slash a target in close range for 375% dino damage user also gains the effect of claws for 10 seconds

Extra power +15 sec

Hits up to 2 targets (like showstopper) all targets are also 33% more vulnerable for 6 seconds

Majungasaurus

These medium sized theropods around one meter shorter then Carnotaurus might not be the most famous dinosaurs however what they lack in fame they compensate in speed and mainly in ferocity fighting as if they were completely mad like who would bash their enemies face in with their skull despite not having any strong specialized skulls or horns this will surly leave even the most seasoned foes confused sadly, for them they’re not build to resist many attacks so it’s best to avoid prolonged confrontation and utilize their speed instead however this doesn’t stop their blood lust which can leave them ferociously charging into their enemies in hopes of exposing even the slightest of weaknesses as I said don’t mess around with these guys (yes, I made all of that up just to justify abilities so what? Its just for the fun of it)

Strength: 28,574 (identical to Pachy)

Vitality: 46,985 (identical to Carno)

Endurance: 1277 (identical to Coelo)

Abilities:

Skull bash
(head attack)

Bash a target in close range for 500% dino damage

Extra power +18 sec

Target is also confused for 11 seconds

Blood charge (it’s a charge attack come on it’s in the name xd)

Charge towards a target in close to medium range to deal 500% dino damage target is also made easy target for 8 seconds

Extra power +12 sec

Target is also slowed down by 50% for 6 seconds
God damn thats a long one
 
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