What's new

New item, Extra Power Injection.

Agusdim

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The idea: Create a new usable item.

Mechanics: Apply a dose of extra power when using it. With a cooldown of 2 minutes or more.

Obtaining: This item can be obtained in the shop of "combat equipment" at a cost of X amount of Dino Dollars.

Objective: Its main use would be during wars, with the current system of extra power, it is very difficult to apply a combo, or to be able to use your dinosaur's ability effectively without someone previously attacking you. In wars with a large number of players, most tend to focus on very specific objectives, for example T-Rex, Carnotaurus, Pachy. And the other dinos are left for the last instance of the combat, without being able to do anything useful, since their extra power bar cannot be charged.

Economy: its cost has to be in Dino Dollars, to promote hunting prior to a war. its cost must be accessible and it must not be overvalued, but it must not be cheap either.

HUD:


Screenshot_2.jpg


Two new buttons that indicate the dose you apply.
1 Dose = one time fill the extra power completely
2 Dose = fill once and overfill the extra power bar, in order to be able to use two abilities with extra power. (includes higher cooldown penalty)
 

slejd2001

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Great idea! With this type of item many dinos and guns would be a lot more useful in wars and coels would be pretty possible to catch.
 

kingofwolves

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_THE REVOLUTION _
The idea: Create a new usable item.

Mechanics: Apply a dose of extra power when using it. With a cooldown of 2 minutes or more.

Obtaining: This item can be obtained in the shop of "combat equipment" at a cost of X amount of Dino Dollars.

Objective: Its main use would be during wars, with the current system of extra power, it is very difficult to apply a combo, or to be able to use your dinosaur's ability effectively without someone previously attacking you. In wars with a large number of players, most tend to focus on very specific objectives, for example T-Rex, Carnotaurus, Pachy. And the other dinos are left for the last instance of the combat, without being able to do anything useful, since their extra power bar cannot be charged.

Economy: its cost has to be in Dino Dollars, to promote hunting prior to a war. its cost must be accessible and it must not be overvalued, but it must not be cheap either.

HUD:


View attachment 42833


Two new buttons that indicate the dose you apply.
1 Dose = one time fill the extra power completely
2 Dose = fill once and overfill the extra power bar, in order to be able to use two abilities with extra power. (includes higher cooldown penalty)
igual Alguns rpgs
 

Storm Boss

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The idea: Create a new usable item.

Mechanics: Apply a dose of extra power when using it. With a cooldown of 2 minutes or more.

Obtaining: This item can be obtained in the shop of "combat equipment" at a cost of X amount of Dino Dollars.

Objective: Its main use would be during wars, with the current system of extra power, it is very difficult to apply a combo, or to be able to use your dinosaur's ability effectively without someone previously attacking you. In wars with a large number of players, most tend to focus on very specific objectives, for example T-Rex, Carnotaurus, Pachy. And the other dinos are left for the last instance of the combat, without being able to do anything useful, since their extra power bar cannot be charged.

Economy: its cost has to be in Dino Dollars, to promote hunting prior to a war. its cost must be accessible and it must not be overvalued, but it must not be cheap either.

HUD:


View attachment 42833


Two new buttons that indicate the dose you apply.
1 Dose = one time fill the extra power completely
2 Dose = fill once and overfill the extra power bar, in order to be able to use two abilities with extra power. (includes higher cooldown penalty)
I don't think its a bad idea , since it would make rage implant useless
 

slejd2001

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what a great idea! cant wait to get stunlocked with pachy and peacemaker players for 5 mins
i kind of agree with you, but there are only a little number of players with pachies, beside it there is heat imp and other dinos and guns would be more useful to use as well
 

Agusdim

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what a great idea! cant wait to get stunlocked with pachy and peacemaker players for 5 mins
not only the abilities of pachy and peacemaker will benefit, but also all the other abilities of all dinos and weapons. Thus giving a variability of combinations.
And if you don't want to be stunned, use heat regulator, or have a friend / clanmate stun back whoever stunned you. the combinations are many.
 

slejd2001

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however, rage is the least used implant for war, as occupying it implies that your abilities take longer to cool down.
i think rage could also decrease skills cool down, specially after using them with extra, then it would be useful for sure
 

NaY

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Hi,Agusdim:)

Interesting idea :love:is good for wars

This matter will be forwarded to our development team.
Greetings
GM-NaY-
 
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