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Closed Monstrosities less damage

Agusdim

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There are certain rare cases in the game. For example, the Monster Coelos. They are gigantic but their damage is much less than small alphas. This makes sense?
 

Alewx

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There are certain rare cases in the game. For example, the Monster Coelos. They are gigantic but their damage is much less than small alphas. This makes sense?
That should not be the case, gonnna look into it, but sounds not correct, they should be stronger unless you use even smaller dinos and weapons against it.

Edit:
yep one look and indeed that is totally wrong.
 

Agusdim

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That should not be the case, gonnna look into it, but sounds not correct, they should be stronger unless you use even smaller dinos and weapons against it.

Edit:
yep one look and indeed that is totally wrong.
what I mean is: If I use all the defensive implants (armor; Dino Defense; Dino Reflec) The Giant Coelo makes me about 6k / 7k.
A smaller one, but being alpha, it does 13k damage. xd
Makes sense? Compared to size, the smallest one does much more damage to me, this is the reason why the Monster Coelo is the most difficult Dino in this event.
 

Alewx

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what I mean is: If I use all the defensive implants (armor; Dino Defense; Dino Reflec) The Giant Coelo makes me about 6k / 7k.
A smaller one, but being alpha, it does 13k damage. xd
Makes sense? Compared to size, the smallest one does much more damage to me, this is the reason why the Monster Coelo is the most difficult Dino in this event.
You are aware ppl will die, when i fix that :D they were manually reduced which is not fitting with the update anymore.
 

Agusdim

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You have no idea how long it takes for me to realize they moved the post to the PTR Bug section.
It created an incredible mental gap

:ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO:
 

Gruni

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You have no idea how long it takes for me to realize they moved the post to the PTR Bug section.
It created an incredible mental gap

:ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO:
Sorry for the confusion. ^^ Yes, for us it's important to have a certain structure in these posts. Especially when bug reports end up in the feedback thread and vice versa. Sometimes it's not easy to differentiate between feedback and bugs.
 

Agusdim

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I would like to take the opportunity to comment on the speed of the mobs in general, maybe it will have to be reviewed since to tell us that they are not melee, and they still have a lot of cooldown to recharge their ability, it is difficult for them to get away. Even if they use endurance
 

Alewx

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I would like to take the opportunity to comment on the speed of the mobs in general, maybe it will have to be reviewed since to tell us that they are not melee, and they still have a lot of cooldown to recharge their ability, it is difficult for them to get away. Even if they use endurance
for the event? or any particular ones? the mobs have not that much of a cooldown, they are cheating compared to players.
 

Agusdim

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I don't mean the event.
What does a player usually do to use a medium range ability when in melee?
take a step forward and then quickly back away, this worked very well to be able to "detach" from a melee combat.
Now this doesn't work as mobs generally have a very high movement speed.
There are dinosaurs like the Centrosaurus, Parasaurus, it is impossible for them to detach themselves from a melee combat, due to their low movement speed. To find a balance at this point, it might not be a bad idea to adjust the speed of mobs in general, to suit those dinos whose movement speed is slightly below average.
 

Alewx

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I don't mean the event.
What does a player usually do to use a medium range ability when in melee?
take a step forward and then quickly back away, this worked very well to be able to "detach" from a melee combat.
Now this doesn't work as mobs generally have a very high movement speed.
There are dinosaurs like the Centrosaurus, Parasaurus, it is impossible for them to detach themselves from a melee combat, due to their low movement speed. To find a balance at this point, it might not be a bad idea to adjust the speed of mobs in general, to suit those dinos whose movement speed is slightly below average.
OK but then it is a seperate topic from the damage of the event monsters.
 
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