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Game Improvement Suggestions Main Thread

Do you agree with the game needs this kind of improvements?

  • Yes

  • No


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Ulutin

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I am playing this game since many years. I will be writing my opinions about what should we "as players" would like to see in game. I am not going to write such things which are very hard to implement into game, my suggestions are most likely basic - easy to add. If you have similar suggestions/suggestion topics to this, send me private message and I will add them below this topic. Okay let's start.

Clan
  • Clan Alliance System This game is about politics and based on clan relationships, so it is really needed "quality of life" addition. For example clans will be able to set some of the existing clans as "ally" and it makes their members will not be able to drain each other's sites. And ally clan members should be able to defend each other's sites (But 50% less affective compared to main clan members)
  • Clan War Mode When there are wars, mobs on map are causing problems. So "War Mode" is a solution for it. When clans set this option active, their members should be able to change into war mode - which makes them not interactable with bandits and dinosaurs. To avoid from low level members use this mode to visit gates for achievements, only level 50 and above players should be able to get into "War Mode".
  • Clan Levels and Profits Joining clans should have profits like getting some percentage boosts for some attributes for their members. And higher level clan means higher percentage boosts

Quality of Life Changes
  • Friend List and Clan Member List Sort & Online Status Friends lists and clan member page should be sorted by levels and online status. Online players should be shown at the top and same about levels.
  • Game Option Screen at Select Ranger Screen We should be able to control game options while we are at ranger selection screen. When game gets a new update or game gets re-downloaded, game music and sound gives small heart attack at loading screen.
  • Game News Tab on Select Ranger Screen Instead of checking forum everytime game gets update, we should be able to read latest new about Dino Storm at ranger selection screen.
  • Key Mapping Players should be able to set game shortkeys however they wish.
  • Detailed Game Graphics Option Graphics options should be more manually. There should be options to set shadows on/off, texture quality, geometry/poly quality, anti-aliasing options so on.
  • Re-Maked Achievements Point Counting System Achievement Points were important when I started into game, higher achievement points meant to be that player is veteran at this game. But lots of events have broke that legend. Doing events insanely increases our Achievement Points. Solution can be Achievement Points from Events should not counts towards to total Achievements Points. (Or they can be counted as 1 Achievement Points, instead of 5)
  • Sheriff List Only top 25 highest fame sheriff players are visible on Sheriff Monument. Some players would like to see old sheriff players and check their profiles. So solution may be adding a button which shows all sheriff players instead of just top 25.

Some Basic Additions & Changes
  • Clothes Trading Center As long as there not much items would fit for trading in Dino Storm, trading idea is not a good thing generally. But clothes would fit for trade system, players should be able to trade their clothes, it would not break the game balance.
  • Upgrading Item Packs on Express Store Players should be able to buy upgrade packs (such as rare items upgrading pack) via Express Store.
  • Hunting Booster Gel This gel would improve player motivation for hunting. When this gel is active, player's loot drop chance is 15% increased. When all 3 gel slots are active, it comes up with 45% boosted drop rate.
  • Triforge for Each Map There should be Triforge Masters on each map, next to Market.
  • More Daily Log-in Rewards There are some items - gold coins obtainable from achievements page, which we are getting just by logging in. There should be addition for those daily log-in rewards. (We all love Loyal Chrome, no offense)
  • Clothes Drops Drop clothes are repeating themselves. (level 25 clothes drops from mobs are same with level 50 clothes) All those items should be changed with another ones.
  • Dino Casino Long long while ago there was a Dino Casino, we were able to spin it free once per day and then we had to pay gold coins for another spin. It was giving potions, after potions got removed from game, Dino Casino had a message "It will be back soon", but never did. It should be active again and has rewards such as gels, teleport matrix, spawn kits, supply packs, maybe even rare clothes & skins.
  • Starter Packs Players are oftenly changing and giving it a try to new servers. So adding Starter Packs back on sale would be good idea.
  • Random Gel Box It gives random gels. It has 3 different type; 1 hour, 1 day, 1 week.
  • New Lucky Box This lucky box should be obtainable from comleting daily quests.
  • Daily Quests & Rewards Game should offer players several daily quests and each quest should give rewards. Check spoiler for details.
QuestReward
Hunt 50 Bandit related with your level.5 Gold Coins
Finish 5 quests.1 Supply Pack
Stay logged in for 45 minutes.250x Potent Booster
Earn 15,000 Dino Dollars.1 Random Gel Box (1 Day)
Complete all daily quests.1 Daily Lucky Box

Some Advanced Additions
  • Skin Warehouse Skins should not take item slot. Players should not have to sacriface their hard-work collected skins to get an empty slot. I have a collection of 120 skins and I want to keep all of them while I am expanding my collection. So there should be another kind of warehouse which has unlimited (or enough) slots only for skins.
  • PvP Arena When players are doing friendly duels, they have to kill each other and spend huge amount of Dino Dollars for spawning. So there should be a small map (or expanding at Dinoville) for friendly duels only.
  • Cross-Server Ranked PvP System I think this title explains the idea.

Some other suggestions
  • Premium Membership This premium membership is about to support Dino Storm developer team. It will not make the game pay to win. Premium members will have access to warehouse wherever they want. And this service gives 1 special skin art per month. Players need to renew their membership every month.
  • Skin Contest Events There should be skin art contest every month. Players will design their own skins with creativity. (Just with photo editors and they will create new color combinations for existing skin styles) Winner skin of each month will be added into game.
 
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-Frigg-

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Clan
  • Clan Alliance System This game is about politics and based on clan relationships, so it is really needed "quality of life" addition. For example clans will be able to set some of the existing clans as "ally" and it makes their members will not be able to drain each other's sites. And ally clan members should be able to defend each other's sites (But 50% less affective compared to main clan members)
i loooooove all your ideas. my one contribution would be an option to allow draining when buildings are below a certain percentage - maybe less than 25%? but overall this is a great post and your ideas are phenomenal.
 

Agusdim

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i loooooove all your ideas. my one contribution would be an option to allow draining when buildings are below a certain percentage - maybe less than 25%? but overall this is a great post and your ideas are phenomenal.
Curiously I feel that the portal drainage and healing system is broken too, it does not affect anything that a player is healing a portal, the time it takes to heal is just as long
 

-Frigg-

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Curiously I feel that the portal drainage and healing system is broken too, it does not affect anything that a player is healing a portal, the time it takes to heal is just as long
i actually agree with you, 100%. standing in your portal to heal doesn't actually seem to do anything. it's the same whether or not anyone has green feet. that's something that needs to be looked into as well for sure.
 

Sandysauce

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Clan
  • Clan Alliance System This game is about politics and based on clan relationships, so it is really needed "quality of life" addition. For example clans will be able to set some of the existing clans as "ally" and it makes their members will not be able to drain each other's sites. And ally clan members should be able to defend each other's sites (But 50% less affective compared to main clan members)
  • Clan War Mode When there are wars, mobs on map are causing problems. So "War Mode" is a solution for it. When clans set this option active, their members should be able to change into war mode - which makes them not interactable with bandits and dinosaurs. To avoid from low level members use this mode to visit gates for achievements, only level 50 and above players should be able to get into "War Mode".
  • Clan Levels and Profits Joining clans should have profits like getting some percentage boosts for some attributes for their members. And higher level clan means higher percentage boosts
Gunna start here:

I love the idea of a war mode. It also might fix that problem of what we're talking about on the "one hit" poll in this same section. If you make Bandits/Dinos unable to be interacted while in a war mode, there is no players taking advantage of low level mobs to attack for extra power which would prolong PVP/War. Honestly, It would be a great idea to implement this as a way for you to only be able to supply/defend/attack buildings! I feel like it would make wars more dynamic. I know that wasn't the point but making it so everyone could enter it could probably fix a few of the issues with other problems within the game. I have some more ideas about this, I think, but I'll need to think them out before putting them in a post.

Clan Alliance system - i agree! Something should be added like this, maybe more of a 25% or 10% effective to defend the site though, so in order for an allied clan to assist in healing, or defend properly against 1 enemy, they would need 4(or more depending on the %) players. It makes it so you can't just have a few allies defending one clan's map while the clan doesn't help. It would obviously be more fruitful for the clan to defend than the allies, but helpful for the allies to assist.

I don't have any real opinion about the clan levels/profits, it seems interesting though!


Quality of Life Changes
  • Friend List and Clan Member List Sort & Online Status Friends lists and clan member page should be sorted by levels and online status. Online players should be shown at the top and same about levels.
  • Game Option Screen at Select Ranger Screen We should be able to control game options while we are at ranger selection screen. When game gets a new update or game gets re-downloaded, game music and sound gives small heart attack at loading screen.
  • Game News Tab on Select Ranger Screen Instead of checking forum everytime game gets update, we should be able to read latest new about Dino Storm at ranger selection screen.
  • Key Mapping Players should be able to set game shortkeys however they wish.
  • Detailed Game Graphics Option Graphics options should be more manually. There should be options to set shadows on/off, texture quality, geometry/poly quality, anti-aliasing options so on.
  • Re-Maked Achievements Point Counting System Achievement Points were important when I started into game, higher achievement points meant to be that player is veteran at this game. But lots of events have broke that legend. Doing events insanely increases our Achievement Points. Solution can be Achievement Points from Events should not counts towards to total Achievements Points. (Or they can be counted as 1 Achievement Points, instead of 5)
  • Sheriff List Only top 25 highest fame sheriff players are visible on Sheriff Monument. Some players would like to see old sheriff players and check their profiles. So solution may be adding a button which shows all sheriff players instead of just top 25.
Friends list options - YES Please. I have 50 slots for friends, with 30 filled, and filtering through to find whose online to ask for assistance in war is a pain, especially when you're in the middle of moving between maps/spawns and fighting.

Ranger Selecting screen additions - The updates, yes it'd be nice to see those updates done there! Also having your preset options attached to your account and not to the specific instance of the game on your computer makes more sense imo.

Achievement points - Yes! Events should not count towards your achievement points. 100% Agreed, Achievements should be reworked.

Sheriff List - I also like the idea of being able to see all the sheriffs in a server. I keep a detailed record of every sheriff on AM1 (its a private document), and it would be nice to see something similar implemented in game.



Some Basic Additions & Changes
  • Clothes Trading Center As long as there not much items would fit for trading in Dino Storm, trading idea is not a good thing generally. But clothes would fit for trade system, players should be able to trade their clothes, it would not break the game balance.
  • Upgrading Item Packs on Express Store Players should be able to buy upgrade packs (such as rare items upgrading pack) via Express Store.
  • Hunting Booster Gel This gel would improve player motivation for hunting. When this gel is active, player's loot drop chance is 15% increased. When all 3 gel slots are active, it comes up with 45% boosted drop rate.
  • Triforge for Each Map There should be Triforge Masters on each map, next to Market.
  • More Daily Log-in Rewards There are some items - gold coins obtainable from achievements page, which we are getting just by logging in. There should be addition for those daily log-in rewards. (We all love Loyal Chrome, no offense)
  • Clothes Drops Drop clothes are repeating themselves. (level 25 clothes drops from mobs are same with level 50 clothes) All those items should be changed with another ones.
  • Dino Casino Long long while ago there was a Dino Casino, we were able to spin it free once per day and then we had to pay gold coins for another spin. It was giving potions, after potions got removed from game, Dino Casino had a message "It will be back soon", but never did. It should be active again and has rewards such as gels, teleport matrix, spawn kits, supply packs, maybe even rare clothes & skins.
  • Starter Packs Players are oftenly changing and giving it a try to new servers. So adding Starter Packs back on sale would be good idea.
  • Random Gel Box It gives random gels. It has 3 different type; 1 hour, 1 day, 1 week.
  • New Lucky Box This lucky box should be obtainable from comleting daily quests.
  • Daily Quests & Rewards Game should offer players several daily quests and each quest should give rewards. Check spoiler for details.
QuestReward
Hunt 50 Bandit related with your level.5 Gold Coins
Finish 5 quests.1 Supply Pack
Stay logged in for 45 minutes.250x Potent Booster
Earn 15,000 Dino Dollars.1 Random Gel Box (1 Day)
Complete all daily quests.1 Daily Lucky Box

I agreed with all of these, No real comments to add.

Some Advanced Additions
  • Skin Warehouse Skins should not take item slot. Players should not have to sacriface their hard-work collected skins to get an empty slot. I have a collection of 120 skins and I want to keep all of them while I am expanding my collection. So there should be another kind of warehouse which has unlimited (or enough) slots only for skins.
  • PvP Arena When players are doing friendly duels, they have to kill each other and spend huge amount of Dino Dollars for spawning. So there should be a small map (or expanding at Dinoville) for friendly duels only.
  • Cross-Server Ranked PvP System I think this title explains the idea.

Some other suggestions
  • Premium Membership This premium membership is about to support Dino Storm developer team. It will not make the game pay to win. Premium members will have access to warehouse wherever they want. And this service gives 1 special skin art per month. Players need to renew their membership every month.
  • Skin Contest Events There should be skin art contest every month. Players will design their own skins with creativity. (Just with photo editors and they will create new color combinations for existing skin styles) Winner skin of each month will be added into game
Advanced options, ALL 100% Agree! (especially the skin warehouse but that's a personal preference because I too have 100+ skins and it is getting more and more increasingly difficult to house them all because of the warehouse space cap)

I'm not sure if I agree with a premium membership, but it would be a way to continue revenue without forcing players to pay to win.

I do agree with skin contests, let us show the community how creative we are!!
 

Ulutin

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There is no way to edit my previous posts/messages. So I had to write here. I wanted to make it detailed how the Lucky Box would look like.
Green Common
Blue Uncommon
Purple Rare
Red Very Rare
1 x Teleport Matrix
5 x Teleport Matrix
1 x Compact Rec. Kit
5 x Compact Recovery Kit
5 x Warehouse Teleport Matrix
10 x Warehouse Teleport Matrix
1 x Wallet Guard Gel
(1 day)
1 x Wallet Guard Gel
(1 hour)
1 x Experience Gain Gel
(1 day)
1 x Wallet Guard Gel
(1 hour)
1 x Long-Life Supplies
(1 day)
1 x Long-Life Supplies
(1 hour)
1 x Fast Recovery
(1 day)
1 x Fast Recovery
(1 hour)
1 x Healthy Recovery
(1 day)
1 x Heathy Recovery
(1 hour)
250 x Basic Booster
500 x Basic Booster
100 x Potent Booster
250 x Potent Booster
100 x Violent Booster
250 x Violent Booster
1 x Random Easter Skin (Q7)
1 x Random Halloween Cloth (Q7)
10 Gold Coins
25 Gold coins
50 Gold Coins
250 Gold Coins
1 Hour Violent Booster
1 Day Violent Booster
2500 Dino Dollars
5000 Dino Dollars
10000 Dino Dollars
50000 Dino Dollars
5 x Festive Fireworks
10 x Festive Fireworks
1 x Hunting Booster Gel
(1 day)
1 x Hunting Booster Gel
(1 hour)
1 x Random Dinoball Cloth (Q7)
1 x Random Max Quality Lava
1 x Random Max Quality Muscle
25 x Festive Fireworks

Clothes and skins are equal to ranger level.

Getting a common item chance is 70%
Getting an uncommon item chance is 25%
Getting a rare item chance is 4%
Getting a very rare item chance is %1
 
Last edited:

Thround

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Clan Alliance System This game is about politics and based on clan relationships, so it is really needed "quality of life" addition. For example clans will be able to set some of the existing clans as "ally" and it makes their members will not be able to drain each other's sites. And ally clan members should be able to defend each other's sites (But 50% less affective compared to main clan members)
(/)

Clan War Mode When there are wars, mobs on map are causing problems. So "War Mode" is a solution for it. When clans set this option active, their members should be able to change into war mode - which makes them not interactable with bandits and dinosaurs. To avoid from low level members use this mode to visit gates for achievements, only level 50 and above players should be able to get into "War Mode".
(x) what about those who rather hunt even during war, and those who rather not participate and focus on upgrading?

Friend List and Clan Member List Sort & Online Status Friends lists and clan member page should be sorted by levels and online status. Online players should be shown at the top and same about levels.
(/) Some organization would be nice, but to be honest, I rather it be from A to Z. Maybe If there is a sorting option would satisfy all :sweatgrinning:


Clothes Trading Center As long as there not much items would fit for trading in Dino Storm, trading idea is not a good thing generally. But clothes would fit for trade system, players should be able to trade their clothes, it would not break the game balance.
:idea: Maybe an auction, highest bidder wins.


More Daily Log-in Rewards There are some items - gold coins obtainable from achievements page, which we are getting just by logging in. There should be addition for those daily log-in rewards. (We all love Loyal Chrome, no offense)
(/) More special daily rewards would be nice.

Clothes Drops Drop clothes are repeating themselves. (level 25 clothes drops from mobs are same with level 50 clothes) All those items should be changed with another ones.
(/) About time.


Neutral opinion about the rest, but to be honest, I found some of these ideas... how should I put this? Unnecessary. Lot of effort will be made and in the end, it won't serve a huge purpose.
 

Sandysauce

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(x) what about those who rather hunt even during war, and those who rather not participate and focus on upgrading?
Something similar to the duels with friends option could work? Where its a checkbox to enter and exit war mode, but you can only defend/attack sites in war mode? Basically so no one takes advantage of the option, and doesn't use it and attacks neutral mobs to gain EP while the other player is unable to.
 

Ulutin

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Gunna start here:

I love the idea of a war mode. It also might fix that problem of what we're talking about on the "one hit" poll in this same section. If you make Bandits/Dinos unable to be interacted while in a war mode, there is no players taking advantage of low level mobs to attack for extra power which would prolong PVP/War. Honestly, It would be a great idea to implement this as a way for you to only be able to supply/defend/attack buildings! I feel like it would make wars more dynamic. I know that wasn't the point but making it so everyone could enter it could probably fix a few of the issues with other problems within the game. I have some more ideas about this, I think, but I'll need to think them out before putting them in a post.

Clan Alliance system - i agree! Something should be added like this, maybe more of a 25% or 10% effective to defend the site though, so in order for an allied clan to assist in healing, or defend properly against 1 enemy, they would need 4(or more depending on the %) players. It makes it so you can't just have a few allies defending one clan's map while the clan doesn't help. It would obviously be more fruitful for the clan to defend than the allies, but helpful for the allies to assist.

I don't have any real opinion about the clan levels/profits, it seems interesting though!




Friends list options - YES Please. I have 50 slots for friends, with 30 filled, and filtering through to find whose online to ask for assistance in war is a pain, especially when you're in the middle of moving between maps/spawns and fighting.

Ranger Selecting screen additions - The updates, yes it'd be nice to see those updates done there! Also having your preset options attached to your account and not to the specific instance of the game on your computer makes more sense imo.

Achievement points - Yes! Events should not count towards your achievement points. 100% Agreed, Achievements should be reworked.

Sheriff List - I also like the idea of being able to see all the sheriffs in a server. I keep a detailed record of every sheriff on AM1 (its a private document), and it would be nice to see something similar implemented in game.






I agreed with all of these, No real comments to add.



Advanced options, ALL 100% Agree! (especially the skin warehouse but that's a personal preference because I too have 100+ skins and it is getting more and more increasingly difficult to house them all because of the warehouse space cap)

I'm not sure if I agree with a premium membership, but it would be a way to continue revenue without forcing players to pay to win.

I do agree with skin contests, let us show the community how creative we are!!
Thanks for your long list opinions and suggestions.
 

Thround

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Something similar to the duels with friends option could work? Where its a checkbox to enter and exit war mode, but you can only defend/attack sites in war mode? Basically so no one takes advantage of the option, and doesn't use it and attacks neutral mobs to gain EP while the other player is unable to.
Then each players should have that option, like "Ready for War" status

EDIT: But I also think, this still is a bad idea, like what if players want to help someone with hunt, while they are in the middle of war, or what if they they prefer to collect Extra Power from Mobs around. They wouldn't put up to such restrictions, and it can quickly get frustrating.
 

Ulutin

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(x) what about those who rather hunt even during war, and those who rather not participate and focus on upgrading?
When the clan activates the war mode, not all players will be in War Mode. Players will have to sign themselves as War Mode participator. :)

Neutral opinion about the rest, but to be honest, I found some of these ideas... how should I put this? Unnecessary. Lot of effort will be made and in the end, it won't serve a huge purpose.
I think most of the entries are easy to add into game. There are only realistic and easy ones up there. Thanks for your opinion.
 

Ulutin

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But I also think, this still is a bad idea, like what if players want to help someone with hunt, while they are in the middle of war, or what if they they prefer to collect Extra Power from Mobs around. They wouldn't put up to such restrictions, and it can quickly get frustrating.
Mobs makes trouble when there are clan wars. They are so annoying, you are trying to attack or defend a building but they come and attack you. That's a real problem. That's my basic solution about how to fix that. Developers may improve and take care of rest of it.
For example to avoid from changing War Mode should take 10 minutes of cooldown so players will not be able to change it often to gain extra power from low level mobs.
 

Ulutin

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Maybe an auction, highest bidder wins.
Yes, also that would be good, great idea.
Some organization would be nice, but to be honest, I rather it be from A to Z. Maybe If there is a sorting option would satisfy all :sweatgrinning:
You know how it is. Trying to find your friend during war, from 40 slots of friends. Such pain.
 

Thround

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For example to avoid from changing War Mode should take 10 minutes of cooldown so players will not be able to change it often to gain extra power from low level mobs.
This kind of make it worse to be honest. Like I said, players wouldn't prefer to restrict themselves.

Mobs makes trouble when there are clan wars. They are so annoying, you are trying to attack or defend a building but they come and attack you. That's a real problem. That's my basic solution about how to fix that. Developers may improve and take care of rest of it.
I know I know that mobs attacking you while you are busy fighting can be really annoying thing, especially if you are a defender. But I am sure defenders usually have enough time to clean the battlefields from Alphas & Veterans, considering their overwhelming numbers. I am not sure if we have to complicate things in order to solve a problem that could be handled in such a simple way.
 

-Frigg-

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I know I know that mobs attacking you while you are busy fighting can be really annoying thing, especially if you are a defender. But I am sure defenders usually have enough time to clean the battlefields from Alphas & Veterans, considering their overwhelming numbers. I am not sure if we have to complicate things in order to solve a problem that could be handled in such a simple way.
they really don't. the alphas and vets slow you down and obviously they end up respawning after a time. i've died to alphas during war many times, and a lot of times alphas or vets even help the enemies to kill you because they follow you so far. and its even worse when alphas/vets spawn near portals.
 

Ulutin

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its saturday and i'm in quarantine so i figured i'd take the time to write out what i would like to see, not that i expect anyone with any authority to agree with what i have to say.

  • events: we've had the same types of events for years. it's not really any fun anymore and people only do them to get whatever the big reward is, as well as skins that might be offered. even then, i wasn't terribly impressed with this year's easter skins, as it felt like they were thrown together and the colors didn't compliment each other very well. i'd like to see different events take the place of the ones we have now. the only issue is that current quests have a very static formula so its kind of hard to think of anything that would fit in.
  • ... which brings me to my next point. quests are incredibly dull. i put off questing for a year when maujack came out just because it's not fun at all. you do the same 3 or 4 quests from a questgiver over and over and over.it's not a good way to keep your players engaged. the bandit quests are okay, but still get boring very fast. but the escort quests and alpha/veteran quests are just awful, and 99% of the time there's nobody to do them with you. i would be ok with more quest variety, but overall i'd like to see a total revamp of the quests to make them fun and not have to grind them 100+ times, because the amount of exp you need at higher levels is just... ridiculous. i have a couple idea for new quests below. feel free to add if you have any ideas.
    • find the person: a certain area is marked on your map. you have to go there, search for a specific person, maybe kill an alpha or veteran, and talk to the person. not a long quest, relatively simple.
    • defend the camp: pretty much what it says. you go to a camp and defeat waves of bandits, and a single veteran at the end. ideally, this would give a lot of exp, because this would be a longer quest.
    • study the dinosaur: again, name is in the title. you find a specific dinosaur or animal in a certain area, sit in a spot to watch it and gather data, and give the data to a quest giver. probably on the longer end of quests but very simple and no combat involved.
    • this isn't really a singular quest, but i think this would be beneficial to all players. in dinoville, there would be a quest giver specifically to help develop combat skills. this person would give you quests that allow you to learn the skills, how to fight ranged/close combat, what the different techs and implants do, what the stats mean, etc etc. when you start playing dinostorm, you're not really taught in any kind of detail how best to use the tools at your disposal, and i think this would be a good way to help new/returning/current players hone their skills.
  • i've mentioned this before several years ago and was totally ignored, so i thought i'd bring it up here. it's kind of a hassle to change your clothes one at a time and sometimes if you've got a lot of items in your inventory you can get mixed up and sell your war clothes, put on the wrong clothes, etc. it'd be nice to see an outfit feature. essentially you'd put on a set of clothes and save it as an outfit with a title so you can easily swap between outfits for different things, such as your log out clothes or war clothes or hunting clothes. a pretty simple feature in a lot of mmos that would save some grief on dinostorm.
  • in the same vein, it would be really nice to have a way to "buy back" things that you've sold on accident. i've seen it many times, where people accidentally sell their upgrade items or clothes they were saving for the triforge. nothing really complicated, just a tab that says 'sell' and another that says 'buy back' in the market.
  • a triforge revamp. as it is now, the triforge is pretty much entirely luck. a recipe that worked one day doesn't work the next for some ungodly reason. recipes should be static, and we should have a 'recipebook' that keeps track of the formulas you've found. nothing is more infuriating than wasting clothes and skins to try to make something you made yesterday, only to have it turn out totally different. its more or less a way of forcing you to use coins to undo whatever you made so you can try to fix it.
  • day/night cycle. this one's probably not really something that we'll ever see in dinostorm, despite how much i'd like to. but it would be really neat to see the maps at sunrise/sunset/middle of the night. it's not really "essential," just something that would make the game more interesting.
  • one of my biggest problems with this game is how much of things the game requires. exp? ridiculous amounts. dd? ridiculous amounts. upgrade items? ridiculous amounts. gems for new gear? ridiculous amounts. it takes days to get what you need for upgrades and then the upgrade itself lasts for days too. it's a big part of why lower levels stay at a lower level. i mean, who wants to spend all that time upgrading and gathering dd? i think this needs a huge nerf.
  • which begs another point. dinostorm is VERY HEAVILY pvp-based. the whole point of the game is to defend maps and gain fame to become sheriff and win rex. the pve element to this game is very poorly implemented and makes it difficult to enjoy the rest of the game. who wants to sit around and level up when there's war to be had? if the main objective of the game is pvp, then questing and upgrading in general needs to be done in a way that allows you to quickly reach a high level to take part in defense of maps. if the devs want a decent balance of pve and pvp, then change needs to happen there too. for example, different events throughout the maps that reward dd/exp/upgrade items/skins.
overall, i have a lot of thoughts about things that need to be changed and i could go on for hours about what dinostorm needs, but a lot of my thoughts have been addressed by other people already and much more eloquently than i could put it. i heartily recommend to the devs to listen to what the players want. dinostorm has potential to be something huge and it feels like right now its being shot in the foot because the people in charge brush off what we have to say.
Those would make players get some hype and more active.
 

IRINEYNOXY

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my suggestion is also that in the hunt by farming items they had something like item duplication to increase the dino dollars so it would be more fun to hunt in high level zones. about the quest rewards there had to be something new for us, the events like add dungeon to hunt . And the login to collect reward is that you could add dino dollars, gels xp or dinosaur skins
 

Targaryen

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my suggestion is also that in the hunt by farming items they had something like item duplication to increase the dino dollars so it would be more fun to hunt in high level zones. about the quest rewards there had to be something new for us, the events like add dungeon to hunt . And the login to collect reward is that you could add dino dollars, gels xp or dinosaur skins
Items already drop of up to x4 depending on the level you are hunting. Ulutin made a post about Dungeons, I loved that idea. I would find it interesting if there was a map for bounty and hunting. Perhaps in the same idea as the Dinoball event, however, weekly. Every week 1 monster dinosaur appears in the Dungeon giving exclusive items to whoever kills it.
 

Funkeria

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slejd2001

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Items already drop of up to x4 depending on the level you are hunting. Ulutin made a post about Dungeons, I loved that idea. I would find it interesting if there was a map for bounty and hunting. Perhaps in the same idea as the Dinoball event, however, weekly. Every week 1 monster dinosaur appears in the Dungeon giving exclusive items to whoever kills it.
We will be able to spawn monsters by ourselves, so what for would be that random monster? '-'
 

IRINEYNOXY

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Minhas idéias e 1 do jogo bom e corrigindo os bugs de travamento que o desempenho do jogo como melhorar o jogo. 2 corrigir os bugs do level 55 como drops na area 55 do veterano ankylo e os ankylo blues que dropam roupas seria chato
 

IRINEYNOXY

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E que os itens da caça podem ser um pouco caro os normal no novo nível ter uma equilibração de preço no mercado assim não possam ficar enjoativo
 

FwtisTz

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i dont wanna spread negativity but this is one of the many topics that will fall into the abyss long forgotten
 

Funkeria

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i dont wanna spread negativity but this is one of the many topics that will fall into the abyss long forgotten
not with the power of twerk
 

SakeDosBinks

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44134-5e73d3b0e6a988697bdf0249b3face3c.png44133-730d7516e7153d755724a2af97b5a449.png

Create this skin in the game please!
 
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